1

我有一个键盘钩子,可以截取按键并输出一个随机字母。我想要做的是设置一个计时器,让键盘在一分钟后脱钩,然后在另一分钟自行钩住。所以第一部分工作,它在开始时挂上,一分钟后它解开,但再也没有挂上。脱钩后如何让它重新上钩?

这是钩子代码:

using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Windows.Forms;

namespace Utilities {
/// <summary>
/// A class that manages a global low level keyboard hook
/// </summary>
class globalKeyboardHook {
    #region Constant, Structure and Delegate Definitions
    /// <summary>
    /// defines the callback type for the hook
    /// </summary>
    public delegate int keyboardHookProc(int code, int wParam, ref keyboardHookStruct lParam);

    public struct keyboardHookStruct {
        public int vkCode;
        public int scanCode;
        public int flags;
        public int time;
        public int dwExtraInfo;
    }

    const int WH_KEYBOARD_LL = 13;
    const int WM_KEYDOWN = 0x100;
    const int WM_KEYUP = 0x101;
    const int WM_SYSKEYDOWN = 0x104;
    const int WM_SYSKEYUP = 0x105;

    #endregion

    #region Instance Variables
    /// <summary>
    /// The collections of keys to watch for
    /// </summary>
    public List<Keys> HookedKeys = new List<Keys>();
    /// <summary>
    /// Handle to the hook, need this to unhook and call the next hook
    /// </summary>
    IntPtr hhook = IntPtr.Zero;
    #endregion

    #region Events
    /// <summary>
    /// Occurs when one of the hooked keys is pressed
    /// </summary>
    public event KeyEventHandler KeyDown;
    /// <summary>
    /// Occurs when one of the hooked keys is released
    /// </summary>
    public event KeyEventHandler KeyUp;
    #endregion

    #region Constructors and Destructors
    /// <summary>
    /// Initializes a new instance of the <see cref="globalKeyboardHook"/> class and installs the keyboard hook.
    /// </summary>
    public globalKeyboardHook() {

    }



    /// <summary>
    /// Releases unmanaged resources and performs other cleanup operations before the
    /// <see cref="globalKeyboardHook"/> is reclaimed by garbage collection and uninstalls the keyboard hook.
    /// </summary>
    ~globalKeyboardHook() {
        unhook();
    }
    #endregion

    #region Public Methods
    /// <summary>
    /// Installs the global hook
    /// </summary>
    public void hook() {
        _hookProc = new keyboardHookProc(hookProc);
        IntPtr hInstance = LoadLibrary("User32");
        hhook = SetWindowsHookEx(WH_KEYBOARD_LL, hookProc, hInstance, 0);
    }

    /// <summary>
    /// Uninstalls the global hook
    /// </summary>
    public void unhook() {
        UnhookWindowsHookEx(hhook);
        hhook = IntPtr.Zero;
    }

    /// <summary>
    /// The callback for the keyboard hook
    /// </summary>
    /// <param name="code">The hook code, if it isn't >= 0, the function shouldn't do anyting</param>
    /// <param name="wParam">The event type</param>
    /// <param name="lParam">The keyhook event information</param>
    /// <returns></returns>
    public int hookProc(int code, int wParam, ref keyboardHookStruct lParam) {
        if (code >= 0) {
            Keys key = (Keys)lParam.vkCode;
            if (HookedKeys.Contains(key)) {
                KeyEventArgs kea = new KeyEventArgs(key);
                if ((wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN) && (KeyDown != null)) {
                    KeyDown(this, kea) ;
                } else if ((wParam == WM_KEYUP || wParam == WM_SYSKEYUP) && (KeyUp != null)) {
                    KeyUp(this, kea);
                }
                if (kea.Handled)
                    return 1;
            }
        }
        return CallNextHookEx(hhook, code, wParam, ref lParam);
    }
    #endregion

    #region DLL imports
    /// <summary>
    /// Sets the windows hook, do the desired event, one of hInstance or threadId must be non-null
    /// </summary>
    /// <param name="idHook">The id of the event you want to hook</param>
    /// <param name="callback">The callback.</param>
    /// <param name="hInstance">The handle you want to attach the event to, can be null</param>
    /// <param name="threadId">The thread you want to attach the event to, can be null</param>
    /// <returns>a handle to the desired hook</returns>
    [DllImport("user32.dll")]
    static extern IntPtr SetWindowsHookEx(int idHook, keyboardHookProc callback, IntPtr hInstance, uint threadId);

    /// <summary>
    /// Unhooks the windows hook.
    /// </summary>
    /// <param name="hInstance">The hook handle that was returned from SetWindowsHookEx</param>
    /// <returns>True if successful, false otherwise</returns>
    [DllImport("user32.dll")]
    static extern bool UnhookWindowsHookEx(IntPtr hInstance);

    /// <summary>
    /// Calls the next hook.
    /// </summary>
    /// <param name="idHook">The hook id</param>
    /// <param name="nCode">The hook code</param>
    /// <param name="wParam">The wparam.</param>
    /// <param name="lParam">The lparam.</param>
    /// <returns></returns>
    [DllImport("user32.dll")]
    static extern int CallNextHookEx(IntPtr idHook, int nCode, int wParam, ref keyboardHookStruct lParam);

    /// <summary>
    /// Loads the library.
    /// </summary>
    /// <param name="lpFileName">Name of the library</param>
    /// <returns>A handle to the library</returns>
    [DllImport("kernel32.dll")]
    static extern IntPtr LoadLibrary(string lpFileName);

    keyboardHookProc _hookProc;

    #endregion
}
}

这是应用程序的入口点:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using Utilities;
using System.Timers;

namespace KeyRemapWindowsForm
{
static class Program
{
    static bool _isHookActive = true;
    static globalKeyboardHook gkh  = new globalKeyboardHook();
    /// <summary>
    /// The main entry point for the application.
    /// </summary>
    [STAThread]
    static void Main()
    {
        System.Timers.Timer HookTimer = new System.Timers.Timer(60000);
        HookTimer.Elapsed += new ElapsedEventHandler(HookTimer_Elapsed);
        HookTimer.Start();

        Begin();
        Application.EnableVisualStyles();
        Application.SetCompatibleTextRenderingDefault(false);
        Application.Run();
        GC.KeepAlive(HookTimer);
    }

    // Specify what you want to happen when the Elapsed event is 
    // raised.
    static void HookTimer_Elapsed(object source, ElapsedEventArgs e)
    {
        if (_isHookActive)
        {
            End();
        }
        else
        {
            Begin();
        }
    }

    static void Begin()
    {
        gkh = new globalKeyboardHook();
        gkh.hook();
        gkh.HookedKeys.Add(Keys.A);
        gkh.HookedKeys.Add(Keys.B);
        gkh.KeyDown += new KeyEventHandler(gkh_KeyDown);
        gkh.KeyUp += new KeyEventHandler(gkh_KeyUp);
        _isHookActive = true;
    }

    static void End()
    {
        gkh.HookedKeys.Clear();
        gkh.KeyDown -= new KeyEventHandler(gkh_KeyDown);
        gkh.KeyUp -= new KeyEventHandler(gkh_KeyUp);
        gkh.unhook();
        _isHookActive = false;
    }

    static void gkh_KeyUp(object sender, KeyEventArgs e)
    {
        SendKeys.Send(((KeyboardKeys)GetRandomKeyCode()).ToString());
        e.Handled = true;
    }

    static void gkh_KeyDown(object sender, KeyEventArgs e)
    {            
        e.Handled = true;
    } 

    static int GetRandomKeyCode()
    {
        int RandomNum = 0;
        while(RandomNum == 0)
        {
            Random RanNum = new Random();
            RandomNum = RanNum.Next(65, 90);

            switch(RandomNum)
            {
                case 68:
                case 69:
                case 86:
                RandomNum = 0;
                    break;
                default:
                    break;
            }

        }

        return RandomNum;
    }
}

public enum KeyboardKeys
{
    /// <summary>
    /// The A key.
    /// </summary>
    A = 65,
    /// <summary>
    /// The B key.
    /// </summary>
    B = 66,
    /// <summary>
    /// The C key.
    /// </summary>
    C = 67,
    /// <summary>
    /// The D key.
    /// </summary>
    D = 68,
    /// <summary>
    /// The E key.
    /// </summary>
    E = 69,
    /// <summary>
    /// The F key.
    /// </summary>
    F = 70,
    /// <summary>
    /// The G key.
    /// </summary>
    G = 71,
    /// <summary>
    /// The H key.
    /// </summary>
    H = 72,
    /// <summary>
    /// The I key.
    /// </summary>
    I = 73,
    /// <summary>
    /// The J key.
    /// </summary>
    J = 74,
    /// <summary>
    /// The K key.
    /// </summary>
    K = 75,
    /// <summary>
    /// The L key.
    /// </summary>
    L = 76,
    /// <summary>
    /// The M key.
    /// </summary>
    M = 77,
    /// <summary>
    /// The N key.
    /// </summary>
    N = 78,
    /// <summary>
    /// The O key.
    /// </summary>
    O = 79,
    /// <summary>
    /// The P key.
    /// </summary>
    P = 80,
    /// <summary>
    /// The Q key.
    /// </summary>
    Q = 81,
    /// <summary>
    /// The R key.
    /// </summary>
    R = 82,
    /// <summary>
    /// The S key.
    /// </summary>
    S = 83,
    /// <summary>
    /// The T key.
    /// </summary>
    T = 84,
    /// <summary>
    /// The U key.
    /// </summary>
    U = 85,
    /// <summary>
    /// The V key.
    /// </summary>
    V = 86,
    /// <summary>
    /// The W key.
    /// </summary>
    W = 87,
    /// <summary>
    /// The X key.
    /// </summary>
    X = 88,
    /// <summary>
    /// The Y key.
    /// </summary>
    Y = 89,
    /// <summary>
    /// The Z key.
    /// </summary>
    Z = 90
}
}

编辑:所以我接受了 Jonathan.Peppers 的建议,并在 keydown 事件中检查了 isActive ,这就像它打开和关闭一样假装。现在我遇到了一个新问题。在我输入了一段时间后,我得到了一个 InvalidOperationException,原因是“Queue Empty”,并且不确定为什么它在我输入时运行良好时会被清空。我单独留下了键盘挂钩代码,但将应用程序入口点代码更新为以下内容:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using Utilities;
using System.Timers;

namespace KeyRemapWindowsForm
{
static class Program
{
    static bool _isHookActive = true;
    static globalKeyboardHook gkh  = new globalKeyboardHook();

    /// <summary>
    /// The main entry point for the application.
    /// </summary>
    [STAThread]
    static void Main()
    {
        System.Timers.Timer HookTimer = new System.Timers.Timer(10000);
        HookTimer.Elapsed += new ElapsedEventHandler(HookTimer_Elapsed);
        HookTimer.Start();

        Application.ApplicationExit += new EventHandler(OnApplicationExit);

        gkh.hook();

        gkh.HookedKeys.Add(Keys.S);
        gkh.HookedKeys.Add(Keys.E);

        gkh.KeyDown += new KeyEventHandler(gkh_KeyDown);
        gkh.KeyUp += new KeyEventHandler(gkh_KeyUp);
        Application.EnableVisualStyles();
        Application.SetCompatibleTextRenderingDefault(false);
        Application.Run();
        GC.KeepAlive(HookTimer);
    }

    static void OnApplicationExit(object sender, EventArgs e)
    {
        gkh.unhook();
    }

    static void HookTimer_Elapsed(object source, ElapsedEventArgs e)
    {
        if (_isHookActive)
        {
            _isHookActive = false;
        }
        else
        {
            _isHookActive = true;
        }
    }        

    static void gkh_KeyUp(object sender, KeyEventArgs e)
    {
        try
        {
            if (_isHookActive)
            {
                e.Handled = true;
            }
        }
        catch 
        {
            gkh.unhook();
            Application.Exit();
        }
    }

    static void gkh_KeyDown(object sender, KeyEventArgs e)
    {
        try
        {
            if (_isHookActive)
            {
                SendKeys.Send(((Keys)new Random().Next(65, 90)).ToString());
                e.Handled = true;
            }
        }
        catch
        {
            gkh.unhook();
            Application.Exit();
        }
    } 
}
}

编辑:输入一段时间后,我从上面的代码中得到堆栈跟踪。

在 System.Collections.Queue.Dequeue() 在 System.Windows.Forms.SendKeys.SendInput(Byte[] oldKeyboardState, Queue previousEvents) 在 System.Windows.Forms.SendKeys.Send(String keys, Control control, Boolean wait) at System.Windows.Forms.SendKeys.Send(String keys) at KeyRemapWindowsForm.Program.gkh_KeyDown(Object sender, KeyEventArgs e) 在 C:\Demos\KeyRemapWindowsForm\Program.cs:line 79

4

2 回答 2

1

我一直在争论一个非常相似的问题,所以我添加了我发现的内容来帮助其他遇到问题的人。

问题是创建钩子的线程。System.Timers.Timer 类默认会在线程池上创建一个线程,而不是主 UI 线程。如果这个线程去,你的钩子也会去。

您需要确保它在不会消失的线程上调用的计时器事件。您可以:使用 .SynchronizingObject 属性确保调用是在与您指定的对象相同的线程中进行的。

或者你可以自己编组它,如果你把这样的东西放在你的计时器事件的顶部:

this.InvokeCatchDisposedException(new MethodInvoker(() => HookTimer_Elapsed(sender, e)));
            return;

这是一个链接,用于描述我发现有用的 .net 计时器之间的差异。 https://msdn.microsoft.com/en-us/magazine/cc164015.aspx

于 2015-03-24T12:04:53.647 回答
0

你为什么不把钩子一直留在原地呢?

您可以切换挂钩以不使用计时器修改按键。在您的 gkh_KeyUp 和 gkh_KeyDown 方法中放置一个 if (_hookEnabled)。

我认为无论如何设置钩子都是一项昂贵的操作。

于 2011-04-18T18:15:28.870 回答