我写了一个简单的递归迷宫求解问题,它使用递归来找到要解决的最少移动数。但是,在死胡同,程序无法备份跟踪的路径。
为了解决这个问题,我开始编写移动函数的反函数。它们可用于反转路径,但仍需要某种方式来确定使用哪一个。
迷宫测试文件:
SWWWW
OOOOE
OWOWW
OOOWW
代码主体:
//Read in maze
ifstream mazeFile;
mazeFile.open("MazeSample.txt");
vector<string> mazeRead{ istream_iterator<string>(mazeFile), istream_iterator<string>() };
maze = mazeRead;
//Move checks
vector<string> maze;
int numMoves;
int leastMoves = 1000;
int row;
int column;
bool canMoveUp(int row, int column) {
try {
if (maze.at(row - 1).at(column) != ('O')) {
cout << "(Can't move up)" << endl;
if (maze.at(row - 1).at(column) == 'E') {
return true;
}
return false;
}
}
catch (const out_of_range& error) {
cout << "(Can't move up)" << endl;
return false;
}
return true;
}
bool canMoveDown(int row, int column) {
try {
if (maze.at(row + 1).at(column) != ('O')) {
cout << "(Can't move down)" << endl;
if (maze.at(row + 1).at(column) == 'E') {
return true;
}
return false;
}
}
catch (const out_of_range& error) {
cout << "(Can't move down)" << endl;
return false;
}
return true;
}
bool canMoveLeft(int row, int column) {
try {
if (maze.at(row).at(column - 1) != ('O')) {
cout << "(Can't move left)" << endl;
if (maze.at(row).at(column - 1) == 'E') {
return true;
}
return false;
}
}
catch (const out_of_range& error) {
cout << "(Can't move left)" << endl;
return false;
}
return true;
}
bool canMoveRight(int row, int column) {
try {
if (maze.at(row).at(column + 1) != ('O')) {
cout << "(Can't move right)" << endl;
if (maze.at(row).at(column + 1) == 'E') {
return true;
}
return false;
}
}
catch (const out_of_range& error) {
cout << "(Can't move right)" << endl;
}
return true;
}
//Maze solve function
void solve(int row, int column) {
numMoves = numMoves + 1; //count moves
//Base case (solution found; current position is 'E')
if (maze[row][column] == 'E') {
if (numMoves < leastMoves) {
leastMoves = numMoves;
}
}
if (maze[row][column] != 'E') {
maze[row][column] = 't'; //mark path
}
// move up and see if move leads to solution (recursively)
if (canMoveUp(row, column)) {
cout << "(Move up)" << endl;
row = row - 1;
column = column;
solve(row, column);
}
// if move chosen above doesn't lead to solution, move down & check
if (canMoveDown(row, column)) {
cout << "(Move down)" << endl;
row = row + 1;
column = column;
solve(row, column);
}
// if move chosen above doesn't lead to solution, move left & check
if (canMoveLeft(row, column)) {
cout << "(Move left)" << endl;
row = row;
column = column - 1;
solve(row, column);
}
// if move chosen above doesn't lead to solution, move right & check
if (canMoveRight(row, column)) {
cout << "(Move right)" << endl;
row = row;
column = column + 1;
solve(row, column);
}
// if no above solution works, then unmark cell
//backtrack (keeps going until all solutions reached)
maze[row][column] = 'O';
cout << "Mark as 'O'";
numMoves = numMoves - 1;
//TODO: PROBLEM: ROW/COLUMN NOT RESET AFTER STUCK; KEEPS SAME VALUE
//Questionable code
if (!canMoveUp(row, column)) {
//Inverse of canMove?
row = row + 1;
column = column;
}
//Display vector contents
cout << endl;
for (int row = 0; row < maze.size(); row++) {
cout << endl;
for (int column = 0; column < maze[row].size(); column++) {
cout << maze[row][column];
}
}
cout << endl;
}
当遇到死胡同时,我预计迷宫会通过移动选项回到最后一个路口。相反,光标来回移动,未能解决。这可能是由于执行了移动功能;如果能够移动,它将行/列变量设置为新空间。
错误路径如下所示,在第 1 行第 1 列的“t”和“O”之间切换:
SWWWW
tttOE
tWtWW
tttWW
SWWWW
tOtOE
tWtWW
tttWW
在无法在四个方向中的任何一个方向上移动时,我希望代码能够撤消先前的移动,直到到达最后一个路口。