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I have a hololens app I am creating that requires the best accuracy possible for hologram placement. This application will be used by numerous individuals. Whenever I try to show the application progress, I have to have the user go through the calibration process, otherwise the holograms appear to have way too much drift.

I would like to be able to call the hololens calibration process automatically when the application opens. Later, after I set up user authentication and id management, I will call the calibration process when a new user is found.

https://docs.microsoft.com/en-us/windows/mixed-reality/calibration

I have looked into the calibration (via the above documentation and elsewhere) and it seems that all it is setting is IPD. However the alternative solutions I have found that allow for dynamic ipd adjustment appear to be invalid for UWP Store apps. This makes them unusable for me.

I am looking for any help or direction, or if this is even possible. Thank you.

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Yes, it is possible to to this, you need to use the LaunchUriAsync protocol to launch the following URI: ms-hololenssetup://EyeTracking

Here is an example implementation, obtained from the LaunchUri example in MRTK

public void LaunchEyeTracking()
{
#if WINDOWS_UWP
    UnityEngine.WSA.Application.InvokeOnUIThread(async () =>
    {
        bool result = await global::Windows.System.Launcher.LaunchUriAsync(new System.Uri("ms-hololenssetup://EyeTracking"));
        if (!result)
        {
            Debug.LogError("Launching URI failed to launch.");
        }
    }, false);
#else
    Debug.LogError("Launching eye tracking not supported Windows UWP");
#endif
}


于 2019-07-16T06:58:18.327 回答