我们正在编写一个 .NET Cadence 客户端,并且对MutableSideEffect()应该如何工作感到有些困惑。我们一直认为传递的ID本质上是一个变量名,开发人员应该能够在工作流中更新可变值。但是,当我们尝试这样做时,第二个MutableSideEffect()调用失败并出现以下恐慌:
panic: adding duplicate decision DecisionType: Marker, ID: MutableSideEffect_value-1, state=Created, isDone()=false, history=[Created]
我们使用了问候工作流示例来进行这些调用:
package main
import (
"fmt"
"math/rand"
"time"
"go.uber.org/cadence/activity"
"go.uber.org/cadence/workflow"
"go.uber.org/zap"
)
/**
* This greetings sample workflow executes 3 activities in sequential. It gets greeting and name from 2 different activities,
* and then pass greeting and name as input to a 3rd activity to generate final greetings.
*/
// ApplicationName is the task list for this sample
const ApplicationName = "greetingsGroup"
// This is registration process where you register all your workflows
// and activity function handlers.
func init() {
workflow.Register(SampleGreetingsWorkflow)
activity.Register(getGreetingActivity)
activity.Register(getNameActivity)
activity.Register(sayGreetingActivity)
}
// SampleGreetingsWorkflow Workflow Decider.
func SampleGreetingsWorkflow(ctx workflow.Context) error {
// Get Greeting.
ao := workflow.ActivityOptions{
ScheduleToStartTimeout: time.Minute,
StartToCloseTimeout: time.Minute,
HeartbeatTimeout: time.Second * 20,
}
ctx = workflow.WithActivityOptions(ctx, ao)
logger := workflow.GetLogger(ctx)
var greetResult string
err := workflow.ExecuteActivity(ctx, getGreetingActivity).Get(ctx, &greetResult)
if err != nil {
logger.Error("Get greeting failed.", zap.Error(err))
return err
}
f := func(ctx workflow.Context) interface{} {
return rand.Intn(100)
}
e := func(a, b interface{}) bool {
if a == b {
return true
}
return false
}
var result int
sideEffectValue := workflow.MutableSideEffect(ctx, "value-1", f, e)
err = sideEffectValue.Get(&result)
if err != nil {
panic(err)
}
logger.Debug("MutableSideEffect-1", zap.Int("Value", result))
//************** THIS CALL FAILS **************
sideEffectValue = workflow.MutableSideEffect(ctx, "value-1", f, e)
err = sideEffectValue.Get(&result)
if err != nil {
panic(err)
}
logger.Debug("MutableSideEffect-2", zap.Int("Value", result))
// Get Name.
var nameResult string
err = workflow.ExecuteActivity(ctx, getNameActivity).Get(ctx, &nameResult)
if err != nil {
logger.Error("Get name failed.", zap.Error(err))
return err
}
// Say Greeting.
var sayResult string
err = workflow.ExecuteActivity(ctx, sayGreetingActivity, greetResult, nameResult).Get(ctx, &sayResult)
if err != nil {
logger.Error("Marshalling failed with error.", zap.Error(err))
return err
}
logger.Info("Workflow completed.", zap.String("Result", sayResult))
return nil
}
// Get Name Activity.
func getNameActivity() (string, error) {
return "Cadence", nil
}
// Get Greeting Activity.
func getGreetingActivity() (string, error) {
return "Hello", nil
}
// Say Greeting Activity.
func sayGreetingActivity(greeting string, name string) (string, error) {
result := fmt.Sprintf("Greeting: %s %s!\n", greeting, name)
return result, nil
}
我们是否正确地考虑了这一点?