在我的 GestureDetector 中调用 LongPress 后,如何监听移动事件?
当用户长按时,他开始选择模式,并且可以将一个正方形拖入屏幕。但我注意到在 LongPress 被消耗后不会调用 onScroll 。
在我的 GestureDetector 中调用 LongPress 后,如何监听移动事件?
当用户长按时,他开始选择模式,并且可以将一个正方形拖入屏幕。但我注意到在 LongPress 被消耗后不会调用 onScroll 。
尝试了一段时间来解决这个问题,现在解决方案是:
这是我的视图的 OnTouch 方法:
public boolean onTouchEvent(MotionEvent event) {
if (mGestureDetector.onTouchEvent(event)== true)
{
//Fling or other gesture detected (not logpress because it is disabled)
}
else
{
//Manually handle the event.
if (event.getAction() == MotionEvent.ACTION_DOWN)
{
//Remember the time and press position
Log.e("test","Action down");
}
if (event.getAction() == MotionEvent.ACTION_MOVE)
{
//Check if user is actually longpressing, not slow-moving
// if current position differs much then press positon then discard whole thing
// If position change is minimal then after 0.5s that is a longpress. You can now process your other gestures
Log.e("test","Action move");
}
if (event.getAction() == MotionEvent.ACTION_UP)
{
//Get the time and position and check what that was :)
Log.e("test","Action down");
}
}
return true;
}
每当我将手指放在屏幕上时,我的设备都会返回 ACTION_MOVE。如果您没有,只需使用计时器或线程在 0.5 秒后检查某些按下标志的状态。
希望有帮助!
我通过使用以下概念完成了这项任务:
假设我有图像视图并且长按它,这个图像视图中的图像将是可拖动的并放置在另一个视图中(例如相对布局) 在图像视图的 setOnLongClickListener() 方法上设置 MyClickListner。
private final class MyClickListener implements View.OnLongClickListener {
// called when the item is long-clicked
@Override
public boolean onLongClick(View view) {
// TODO Auto-generated method stub
// create it from the object's tag
ClipData.Item item = new ClipData.Item((CharSequence)view.getTag());
String[] mimeTypes = { ClipDescription.MIMETYPE_TEXT_PLAIN };
ClipData data = new ClipData(view.getTag().toString(), mimeTypes, item);
View.DragShadowBuilder shadowBuilder = new View.DragShadowBuilder(view);
view.startDrag( data, //data to be dragged
shadowBuilder, //drag shadow
view, //local data about the drag and drop operation
0 //no needed flags
);
// view.setVisibility(View.INVISIBLE);
return true;
}
}
然后在相对布局上设置 MyDragListner(例如 bigImageRelativeLayoutVw.setOnDragListener(new MyDragListener());)
class MyDragListener implements View.OnDragListener {
@Override
public boolean onDrag(View v, DragEvent event) {
int X=(int)event.getX();
int Y=(int)event.getY();
int touchX = 0,touchY=0;
// Handles each of the expected events
switch (event.getAction()) {
//signal for the start of a drag and drop operation.
case DragEvent.ACTION_DRAG_STARTED:
// do nothing
break;
//the drag point has entered the bounding box of the View
case DragEvent.ACTION_DRAG_ENTERED:
break;
//the user has moved the drag shadow outside the bounding box of the View
case DragEvent.ACTION_DRAG_EXITED:
// v.setBackground(normalShape); //change the shape of the view back to normal
break;
//drag shadow has been released,the drag point is within the bounding box of the View
case DragEvent.ACTION_DROP:
// if the view is the bottomlinear, we accept the drag item
if(v == bigImageRelativeLayoutVw) {
View view = (View) event.getLocalState();
touchX=X-viewCoords[0]-20;
touchY=Y-viewCoords[1]-20;
View view1=new View(getActivity());
RelativeLayout.LayoutParams layoutParams = new RelativeLayout.LayoutParams(30,30);
layoutParams.leftMargin =touchX;
layoutParams.topMargin = touchY;
view1.setBackgroundResource(R.drawable.heavy_damage);
view1.setLayoutParams(layoutParams);
RelativeLayout containView = (RelativeLayout) v;
containView.addView(view1);
view.setVisibility(View.VISIBLE);
} else {
View view = (View) event.getLocalState();
view.setVisibility(View.VISIBLE);
break;
}
break;
//the drag and drop operation has concluded.
case DragEvent.ACTION_DRAG_ENDED:
// v.setBackground(normalShape); //go back to normal shape
default:
break;
}
return true;
}
}