所以我试图在窗口内绘制一条锯齿线,它通过鼠标点击获取它的 x 和 y 坐标。所以每次点击窗口后,最后两个顶点都会连接在一起,依此类推。
#include <iostream>
#include <GL/glut.h>
void init(){
glClearColor(1.0, 1.0, 1.0, 1.0);
glViewport(0, 0, 800, 400);
gluOrtho2D(0.0, 800.0, 0.0, 400.0);
}
int x1, y1, x2, y2, count = -1;
void mouse(int key, int state, int x, int y){
if(key == GLUT_LEFT_BUTTON){
if(state == GLUT_DOWN){
count++;
if(count%2 == 0){
x1 = x;
y1 = 400.0-y;
}
else{
x2 = x;
y2 = 400.0-y;
glutPostRedisplay();
}
}
}
}
void Display(){
glClear(GL_COLOR_BUFFER_BIT);
glColor3i(1, 1, 1);
if(count != 0){
glBegin(GL_LINE_STRIP);
glVertex2i(x1, y1);
glVertex2i(x2, y2);
glEnd();
}
glFlush();
}
int main(int argc, char* argv[]) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
glutInitWindowSize(800, 400);
glutCreateWindow("Vije e thyer");
init();
glutMouseFunc(mouse);
glutDisplayFunc(Display);
glutMainLoop();
return 0;
}
我希望它显示在窗口上绘制的每一行,但是一旦创建了新行,最后一行就会消失。我认为这是 glutPostRedisplay 的问题。