8

我有一些单选按钮,但触摸区域太小。触摸区域取决于图像大小。有没有一种优雅的方法可以用 cocos2d 扩展触摸区域而不使用更大的图像或使用 cgrect 制作我自己的触摸区域?setContentSize 做我想做的事。不幸的是,图像移动到内容大小的左下角。设置锚点移动内容大小,但图像保持在左下角。

    CCMenuItem* pickEasy = [CCMenuItemImage itemFromNormalImage:@"radiobutton_off.png" selectedImage:@"radiobutton_on.png" target:self selector:@selector(pickEasyTapped:)];
    pickEasy.position = ccp(ss.width * 0.40, ss.height * 0.78);
    [pickEasy setContentSize:CGSizeMake(50, 50)];

提前致谢。

4

4 回答 4

11

以原始答案代码...

CCMenuItem* pickEasy = [CCMenuItemImage itemFromNormalImage:@"radiobutton_off.png" selectedImage:@"radiobutton_on.png" target:self selector:@selector(pickEasyTapped:)];
pickEasy.position = ccp(ss.width * 0.40, ss.height * 0.78);
[pickEasy setContentSize:CGSizeMake(50, 50)];

...您只需将图像设置在正确的位置...

[[[pickEasy children] objectAtIndex:0] setAnchorPoint:ccp(0.5,0.5)];
[[[pickEasy children] objectAtIndex:1] setAnchorPoint:ccp(0.5,0.5)];
[[[pickEasy children] objectAtIndex:0] setPosition:ccp(pickEasy.contentSize.width/2,pickEasy.contentSize.height/2)];
[[[pickEasy children] objectAtIndex:1] setPosition:ccp(pickEasy.contentSize.width/2,pickEasy.contentSize.height/2)];

...只有 4 行代码!玩得开心!

于 2012-02-03T10:51:51.090 回答
4

此外,您可以更改 CCMenuItem 的 activeArea 属性。(cocos2d 2.x)

CGRect active = [someMenuItem activeArea];
[someMenuItem setActiveArea:CGRectMake(active.origin.x - active.size.width * 2.f, active.origin.y - active.size.height * 2.5f, active.size.width * 2.f, active.size.height * 2.f)];
[someMenu addChild:someMenuItem];
于 2013-06-21T11:34:19.040 回答
2

您需要覆盖 rectInPixels 方法

- (CGRect)rectInPixels
{
CGSize s = [self contentSize];
return CGRectMake(0, 0, s.width, s.height);
}

- (BOOL)containsTouchLocation:(UITouch *)touch
{   
CGPoint p = [self convertTouchToNodeSpace:touch];
CGRect r = [self rectInPixels];
return CGRectContainsPoint(r, p);
}

- (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event {

NSSet *allTouches = [event allTouches];
for (UITouch *aTouch in allTouches) {

        if ( ![self containsTouchLocation:aTouch] ) return NO;
}

return YES;
}

这只是告诉精灵检查触摸是否在您更改的 CGRect 中

编辑以显示 CCSprite 子类 ---

- (void)onEnter
{
[[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES];
[super onEnter];
}

- (void)onExit
{
[[CCTouchDispatcher sharedDispatcher] removeDelegate:self];
[super onExit];
}   
于 2011-04-11T15:16:01.013 回答
2

我通过覆盖-(CCMenuItem*) itemForTouch:(UITouch *)touchCCMenu 做了一个解决方法。

-(CCMenuItem*) itemForTouch:(UITouch *)touch
{
    CGPoint touchLocation = [touch locationInView:[touch view]];
    touchLocation = [[CCDirector sharedDirector] convertToGL:touchLocation];
    CCMenuItem* 项目;
    CCARRAY_FOREACH(儿童_,项目)
    {
        if ([item visible] && [item isEnabled]) {
            CGPoint local = [item convertToNodeSpace:touchLocation];
            CGRect r = [项目矩形];
            r.origin = CGPointZero;
            // 将 rect 增加 * 2
            // 图片左下角的矩形
            CGRect bigR = CGRectMake(r.origin.x - r.size.width, r.origin.y - r.size.height, r.size.width * 2, r.size.width * 2);
            // 图片右上角的矩形
            CGRect bigR2 = CGRectMake(0, 0, r.size.width * 2, r.size.width * 2);
            if (CGRectContainsPoint(bigR, local) || CGRectContainsPoint(bigR2, local)) {
                归还物品;
            }
        }
    }
    返回零;
}

将图像中间的矩形居中不起作用

于 2011-04-13T11:46:37.047 回答