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在某些时候,我正在播放带有一些效果的音频文件。这是代码:

 engine = AVAudioEngine()
    playerB = AVAudioPlayerNode()

    playerB.volume = 0.5

    let path = Bundle.main.path(forResource: "ukulele", ofType: "wav")!
    let url = NSURL.fileURL(withPath: path)

    let file = try? AVAudioFile(forReading: url)
    buffer = AVAudioPCMBuffer(pcmFormat: file!.processingFormat, frameCapacity: AVAudioFrameCount(file!.length))!
    try! file!.read(into: buffer)

    reverb.loadFactoryPreset(AVAudioUnitReverbPreset.cathedral)
    reverb.wetDryMix = 50

    distortion.loadFactoryPreset(AVAudioUnitDistortionPreset.speechRadioTower)
    distortion.wetDryMix = 25

    let delay = AVAudioUnitDistortion()
    delay.loadFactoryPreset(AVAudioUnitDistortionPreset.speechAlienChatter)
    delay.wetDryMix = 25


    engine.attach(playerB)
    engine.attach(reverb)
    engine.attach(distortion)
    engine.attach(delay)
    engine.attach(pitch)
    engine.attach(speedControl)

    engine.connect(playerB, to: pitch, format: nil)

    engine.connect(pitch, to: speedControl, format: nil)
    engine.connect(speedControl, to: reverb, format: nil)

    engine.connect(reverb, to: distortion, format: nil)
    engine.connect(distortion, to: engine.mainMixerNode, format: buffer.format)

    playerB.scheduleBuffer(buffer, at: nil, options: AVAudioPlayerNodeBufferOptions.loops, completionHandler: nil)



    engine.prepare()
    try! engine.start()

我想要的是在AVAudioUnit发生特定操作时断开其中一个。但是,移除AVAudioUnit播放器后,播放器完全静音。

例如,如果我想删除reverb代码是:engine.disconnectNodeOutput(reverb) 但是在这行运行之后,播放器是静默的。

我做错了什么?我只是想删除已经添加的效果之一。

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1 回答 1

0

这是一条链子,你打破了其中一个链接。这是你的代码:

engine.connect(pitch, to: speedControl, format: nil)
engine.connect(speedControl, to: reverb, format: nil)
engine.connect(reverb, to: distortion, format: nil)
engine.connect(distortion, to: engine.mainMixerNode, format: buffer.format)

如果删除混响节点,现在速度控制和失真之间会出现一个漏洞。没有什么能越过那个洞。你需要连接它们。

于 2019-05-14T07:00:37.287 回答