为什么 Silverlight 中缺少 TCPClient 和 NetworkStream?
是否有任何已知的 TCPClient 和 NetworkStream 端口到 Silverlight?
如果没有,我是否可以将源代码从 .NET 4 运行时复制到我自己的库中?
如果没有,我如何开始将这些类移植到 Silverlight?
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2 回答
2
Silverlight 中的Networking存在相当多的限制,主要与 Silverlight 在浏览器中的沙箱中运行这一事实有关(例如跨域策略、端口限制等,这可以通过使用具有宽松安全模型的 OOB 应用程序来部分解决)。
但是,Silverlight 提供了一些对Sockets的支持,并且有一些高级客户端实现,比如这个。
这些可能是开始构建自己的端口的良好基础,因为我认为 .NET 4 运行时许可证不包括派生源代码的权利,甚至不包括将它们移植到 Silverlight。
于 2011-04-10T13:25:42.757 回答
1
我知道这个问题很老,但对我来说非常有用。感谢 jCoder,我实际上根据您的链接文章创建了一个解决方案。 http://weblogs.asp.net/mschwarz/archive/2008/03/07/silverlight-2-and-sockets.aspx
我做了一些改变。最值得注意的是,我通过处理在发送和接收中创建的 ScoketAsyncEventArgs 解决了该 TcpClient 中的内存泄漏。这里可能有更好的方法,但它有效,所以我停止寻找。没有这个,似乎由于订阅了事件而保留了引用。打开以征求建议。
我只将它与 BinaryReader 和 BinaryWriter 一起使用,您的里程可能会因其他读者而异。
using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace IBApi
{
public class TcpClientSl
{
private const int Receive = 1;
private const int Send = 0;
private bool isConnected = false;
private Socket socket;
private DnsEndPoint endPoint;
public NotifyStream socketStream;
private static AutoResetEvent autoEvent = new AutoResetEvent(false);
private static AutoResetEvent autoSendEvent = new AutoResetEvent(false);
private static AutoResetEvent autoReceiveEvent = new AutoResetEvent(false);
NLog.Logger logger = NLog.LogManager.GetCurrentClassLogger();
public TcpClientSl(string host, int port)
{
logger.Trace("TcpClientSl(string {0}, int {1})", host, port);
endPoint = new DnsEndPoint(host, port, AddressFamily.InterNetwork);
socket = new Socket(AddressFamily.InterNetwork
/* hostEndPoint.AddressFamily */,
SocketType.Stream, ProtocolType.Tcp);
socketStream = new NotifyStream();
socketStream.OnRead = ReadDelegate;
socketStream.OnWrite = WriteDelegate;
}
int ReadDelegate (byte[] buffer, int offset, int count)
{
//logger.Trace("ReadDelegate (byte[] buffer, int {0}, int {1})", offset, count);
// Prepare receiving.
SocketAsyncEventArgs args = new SocketAsyncEventArgs();
args.SetBuffer(buffer, 0, buffer.Length);
args.Completed += new EventHandler<SocketAsyncEventArgs>(OnReceive);
socket.ReceiveAsync(args);
if (!autoReceiveEvent.WaitOne(TimeSpan.FromMinutes(5)))
{
logger.Error("Receive Timeout");
//this.Disconnect();
}
args.Dispose();
return args.BytesTransferred;
}
void WriteDelegate(byte[] buffer, int offset, int count)
{
//logger.Trace("WriteDelegate(byte[] buffer, int {0}, int {1})", offset, count);
if (isConnected && socket.Connected)
{
SocketAsyncEventArgs args = new SocketAsyncEventArgs();
args.SetBuffer(buffer, offset, count);
args.UserToken = socket;
args.RemoteEndPoint = endPoint;
args.Completed += new EventHandler<SocketAsyncEventArgs>(OnSend);
socket.SendAsync(args);
if (!autoSendEvent.WaitOne(TimeSpan.FromMinutes(1)))
{
logger.Error("Send Timeout");
//this.Disconnect();
}
args.Dispose();
}
else
throw new SocketException((int)SocketError.NotConnected);
}
public void Connect()
{
logger.Trace("Connect()");
SocketAsyncEventArgs args = new SocketAsyncEventArgs();
args.UserToken = socket;
args.RemoteEndPoint = endPoint;
args.Completed += new EventHandler<SocketAsyncEventArgs>(OnConnect);
socket.ConnectAsync(args);
autoEvent.WaitOne();
if (args.SocketError != SocketError.Success)
throw new SocketException((int)args.SocketError);
}
public void Disconnect()
{
logger.Trace("Disconnect()");
socket.Close();
}
#region Events
private void OnConnect(object sender, SocketAsyncEventArgs e)
{
logger.Trace("OnConnect");
autoEvent.Set();
isConnected = (e.SocketError == SocketError.Success);
}
private void OnReceive(object sender, SocketAsyncEventArgs e)
{
//logger.Trace("OnReceive {0} bytes", e.BytesTransferred);
if (e.BytesTransferred > 0)
{
autoReceiveEvent.Set();
}
}
private void OnSend(object sender, SocketAsyncEventArgs e)
{
//logger.Trace("OnSend Bytes={0}", e.BytesTransferred);
autoSendEvent.Set();
if (e.SocketError == SocketError.Success)
{
if (e.LastOperation == SocketAsyncOperation.Send)
{
}
}
else
{
ProcessError(e);
}
}
#endregion
private void ProcessError(SocketAsyncEventArgs e)
{
logger.Trace("ProcessError");
Socket s = e.UserToken as Socket;
if (s.Connected)
{
try
{
s.Shutdown(SocketShutdown.Both);
}
catch (Exception)
{
}
finally
{
if (s.Connected)
s.Close();
}
}
throw new SocketException((int)e.SocketError);
}
#region IDisposable Members
public void Dispose()
{
logger.Trace("Dispose");
autoEvent.Close();
autoSendEvent.Close();
autoReceiveEvent.Close();
if (socket.Connected)
socket.Close();
}
#endregion
}
}
于 2014-07-11T17:51:05.123 回答