i want to use keyboard key to move the object on the path but after using keyboard function the object is not moving.Please help me with this.after applying keyboard function the object is not moving from its place.
i want to add 3 different function for wave/path so keyboard interaction is necessary for me, so that i may able to use different keys for different scenes.
void object()
{
glPushMatrix();
glTranslatef(x, y, 0);
glBegin(GL_LINES);
glColor3f(0, 0, 0);
glVertex2f(-0.3, 0.1);
glVertex2f(0.3, 0.1);
glEnd();
glPopMatrix();
glFlush();
}
void drawsine()
{ glBegin(GL_LINE_STRIP);//Primitive
glColor3f(255, 0, 0);//Set drawing color
int i = 0;
float x = 0, y = 0;
for (x = -5; x < 6; x = x + 0.1)
{ y = (sin(3.142*x)) / 3.142*x;
glVertex2f(x, y);
sinex[i] = x;
siney[i] = y;
i++;}
glEnd();
glFlush();
}
void doFrame(int v) {
//x = sinex[i];
//y = siney[i];
if (x < 5.9)
{
x += 0.1;
y = (sin(3.142*x)) / 3.142*x;
}
glutPostRedisplay();
//glutTimerFunc(x,doFrame,0);
}
void scene1()
{
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
glPushMatrix();
drawsine();
glPopMatrix();
//glScaled(0.3, 0.3, 1);
object();
//glutTimerFunc(30,doFrame,0);
glutSwapBuffers();
}
void exit(void)
{
exit(-1);
}
void myKeyboard(unsigned char key, int x, int y)
{
switch (key) {
case 'h':
{
scene1(); }
break;
case 'e':
{
exit(); }
break;
}
}
void display() {
//glClear(GL_COLOR_BUFFER_BIT);
}
void init() {
glClearColor(1, 1, 1, 1);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-5, 7, -5, 5, -1, 1);
glMatrixMode(GL_MODELVIEW);
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE);
glutInitWindowSize(700, 500);
glutInitWindowPosition(100, 100);
glutCreateWindow("Roller Coaster Simulation");
init();
glutDisplayFunc(display);
glutTimerFunc(200, doFrame, 0);
glutKeyboardFunc(myKeyboard);
glutMainLoop();
return 0;
}