我是套接字编程的新手,这是我的第一个服务器客户端程序。该程序一开始运行得很好,但是当我将我的代码从 Server.c 和 Client.c 复制到 Visual Studio 中的一个新项目时,我的客户端现在拒绝连接并抛出错误 10049。我仍然可以连接到我的如果我在命令提示符下使用 telnet,服务器。
我很惊讶为什么当我将代码复制到另一个空项目时我的客户会停止工作,其他没有任何改变。
我尝试使用我的公共地址更改 IP 地址、端口号和端口转发,但无济于事。我已经使用 ipconfig 确认了我的计算机的 IP,并且在我的代码中正确输入了它,以及端口号。该程序编译良好,没有任何错误。
服务器.c
#include <winsock2.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <WS2tcpip.h>
#pragma comment (lib, "Ws2_32.lib")
void start_server(const char* ip_address, int port_number);
int server_sock, client_sock;
void main(int argc, char* argv[])
{
start_server("192.168.0.24", 100);
system("pause");
}
void start_server(const char* ip_address, int port_number)
{
WSADATA wsaData;
int iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != NO_ERROR) {
wprintf(L"WSAStartup() failed with error: %d\n", iResult);
return 1;
}
struct sockaddr_in server_addr;
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(port_number);
InetPton(AF_INET, "", &server_addr.sin_addr.s_addr);
server_sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (server_sock == INVALID_SOCKET)
{
printf(L"Socket creation failed with error: %ld\n", WSAGetLastError());
}
else
{
printf("Socket created!\n");
}
int bind_status = bind(server_sock, (struct sockaddr*) & server_addr, sizeof(server_addr));
if (bind_status == SOCKET_ERROR) {
wprintf(L"bind failed with error: %ld\n", WSAGetLastError());
}
else
{
printf("Bind was successful!\n");
}
int listen_status = listen(server_sock, 3);
if (listen_status == -1)
{
wprintf(L"listen failed with error: %ld\n", WSAGetLastError());
}
else
{
printf("Listening...\n");
}
client_sock = accept(server_sock, NULL, NULL);
if (client_sock == -1)
{
wprintf(L"client socket failed with error: %ld\n", WSAGetLastError());
}
else
{
printf("Accepted new client!\n");
}
}
客户端.c
#include <winsock2.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <WS2tcpip.h>
#pragma comment (lib, "Ws2_32.lib")
void connect_server(const char* ip_address, int port_number);
int sock;
void main()
{
connect_server("192.168.0.24", 100);
send(sock, "test", 5, 0);
system("pause");
}
void connect_server(const char* ip_address, int port_number)
{
WSADATA wsaData;
int iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != NO_ERROR) {
wprintf("WSAStartup() failed with error: %d\n", iResult);
exit(1);
}
struct sockaddr_in server_addr;
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(port_number);
InetPton(AF_INET, ip_address, &server_addr.sin_addr.s_addr);
sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (sock == INVALID_SOCKET)
{
printf("Socket creation failed with error: %d\n", WSAGetLastError());
}
else
{
printf("Socket created!\n");
}
int connection_status = connect(sock, (struct sockaddr *) &server_addr, sizeof(server_addr));
if (connection_status == SOCKET_ERROR)
{
printf("Connection failed with error: %d\n", WSAGetLastError());
}
else
{
printf("Connected.\n");
}
}