我正在通过 Visual Studio 执行 Xenko,这会打开 Xenko 的加载界面,选择我的项目后,它会打开 Xenko 的主界面。
问题开始了:当我窥探 Xenko 主界面的窗口时,它会停止代码的执行(确切地说,当我在窥探中按下左侧的 + 时它会停止)
见:https ://drive.google.com/open?id=1mYp1whk63DbAxLX4kSDOvBLUScS2h-c0
抛出 FatalExecutionEngineError 见:https ://drive.google.com/open?id=1ZcqNxawpoKh69ybD1ooSrbcnZ9zO-kwF
或者System.ExecutionEngineException
当我尝试在 Visual Studio 中单击继续时。
如果它可以提供帮助,我们可以通过打开异常参数看到:
参见:https ://drive.google.com/open?id=1fuGeDvF-PO0uOvN07mStTUJHVDe_6BeB
有没有办法避免错误停止项目运行?怎么做?
我试过了:
- 试着抓
- 取消选中:发生该类型错误时停止
- 检查它,但也检查“当它发生时除外......”
- 禁用异常助手
- 我也尝试直接启动 Xenko,而不是通过 Visual Studio 启动它,但它也明显崩溃了。
[STAThread]
public static void Main() {
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
EditorPath.EditorTitle = XenkoGameStudio.EditorName;
if (IntPtr.Size == 4) {
MessageBox.Show("Xenko GameStudio requires a 64bit OS to run.", "Xenko", MessageBoxButton.OK, MessageBoxImage.Error);
Environment.Exit(1);
}
PrivacyPolicyHelper.RestartApplication = RestartApplication;
PrivacyPolicyHelper.EnsurePrivacyPolicyXenko30();
// We use MRU of the current version only when we're trying to reload last session.
var mru = new MostRecentlyUsedFileCollection(InternalSettings.LoadProfileCopy, InternalSettings.MostRecentlyUsedSessions, InternalSettings.WriteFile);
mru.LoadFromSettings();
EditorSettings.Initialize();
Thread.CurrentThread.Name = "Main thread";
// Install Metrics for the editor
using(XenkoGameStudio.MetricsClient = new MetricsClient(CommonApps.XenkoEditorAppId)) {
try {
// Environment.GetCommandLineArgs correctly process arguments regarding the presence of '\' and '"'
var args = Environment.GetCommandLineArgs().Skip(1).ToList();
var startupSessionPath = XenkoEditorSettings.StartupSession.GetValue();
var lastSessionPath = EditorSettings.ReloadLastSession.GetValue() ? mru.MostRecentlyUsedFiles.FirstOrDefault() : null;
var initialSessionPath = !UPath.IsNullOrEmpty(startupSessionPath) ? startupSessionPath: lastSessionPath ? .FilePath;
// Handle arguments
for (var i = 0; i < args.Count; i++) {
if (args[i] == "/LauncherWindowHandle") {
windowHandle = new IntPtr(long.Parse(args[++i]));
}
else if (args[i] == "/NewProject") {
initialSessionPath = null;
}
else if (args[i] == "/DebugEditorGraphics") {
EmbeddedGame.DebugMode = true;
}
else if (args[i] == "/RenderDoc") {
// TODO: RenderDoc is not working here (when not in debug)
GameStudioPreviewService.DisablePreview = true;
renderDocManager = new RenderDocManager();
}
else if (args[i] == "/Reattach") {
var debuggerProcessId = int.Parse(args[++i]);
if (!System.Diagnostics.Debugger.IsAttached) {
using(var debugger = VisualStudioDebugger.GetByProcess(debuggerProcessId)) {
debugger ? .Attach();
}
}
}
else if (args[i] == "/RecordEffects") {
GameStudioBuilderService.GlobalEffectLogPath = args[++i];
}
else {
initialSessionPath = args[i];
}
}
RuntimeHelpers.RunModuleConstructor(typeof(Asset).Module.ModuleHandle);
//listen to logger for crash report
GlobalLogger.GlobalMessageLogged += GlobalLoggerOnGlobalMessageLogged;
mainDispatcher = Dispatcher.CurrentDispatcher;
mainDispatcher.InvokeAsync(() = >Startup(initialSessionPath));
using(new WindowManager(mainDispatcher)) {
app = new App {
ShutdownMode = ShutdownMode.OnExplicitShutdown
};
app.Activated += (sender, eventArgs) = >{
XenkoGameStudio.MetricsClient ? .SetActiveState(true);
};
app.Deactivated += (sender, eventArgs) = >{
XenkoGameStudio.MetricsClient ? .SetActiveState(false);
};
app.InitializeComponent();
app.Run();
}
renderDocManager ? .Shutdown();
}
catch(Exception e) {
HandleException(e, 0);
}
}
}
我不能给你任何可以重现错误的东西,但至少你可以看到错误的上下文。它停在app.Run();
。
如果我在 snoop 中展开树时项目可以继续运行,那就太好了,因为当然当项目停止运行时 snoop 也会关闭。