1

我只能在以这种方式点击对象时运行动画?

class _MyHomePageState extends State<MyHomePage> {
  bool isOpen = false;

  @override
  Widget build(BuildContext context) {
    return Center(
      child: GestureDetector(
        onTap: () {
          setState(() {
            isOpen = !isOpen;
          });
        },
        child: FlareActor('assets/heart.flr',
            animation: isOpen ? 'run' : 'x'),
      ),
    );
   }
  }

但我需要的是在每次点击时运行相同的动画,这不起作用:

GestureDetector(
        onTap: () {
          setState(() {
          });
        },
        child: FlareActor('assets/heart.flr',
            animation: 'run'),
      )

我也试过这个:

GestureDetector(
        onTap: () {
          setState(() {
            isOpen = !isOpen;
          });
        },
        child: FlareActor('assets/heart.flr',
            animation: isOpen ? 'run' : 'run'),
      )
4

1 回答 1

1

我最近在实施一些事情时遇到了同样的问题。我的问题得到了回答,您可以使用 FlareControls 并调用 play 而不是使用按键来播放动画。原帖

class _MyHomePageState extends State<MyHomePage> {
  // Store a reference to some controls for the Flare widget
  final FlareControls controls = FlareControls();

  void _playSuccessAnimation() {
    // Use the controls to trigger an animation.
    controls.play("run");
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text(widget.title),
      ),
      body: FlareActor("assets/heart.flr",
          animation: "run",
          fit: BoxFit.contain,
          alignment: Alignment.center,
          // Make sure you use the controls with the Flare Actor widget.
          controller: controls),
      floatingActionButton: FloatingActionButton(
        onPressed: _playSuccessAnimation,
        tooltip: 'Play',
        child: Icon(Icons.play_arrow),
      ),
    );
  }
}

我还有一段视频,解释了如何整合这些动画并重播相同的动画。

于 2019-04-07T11:08:46.017 回答