手动方法
您可以自己绘制所需的背景。我有一个例子,我手动绘制了一半的窗口背景,而另一半没有被清除。

左半部分被“清除”为灰色,只是为了显示这一点。
在代码中,我使用 asf::RectangleShape
来清除窗口,但sf::VertexArray
如果您的形状更复杂,您可以使用 a。
完整代码
int main(){
sf::RenderWindow win(sf::VideoMode(640, 480), "SFML Test");
sf::RectangleShape r1;
r1.setOrigin(sf::Vector2f(25, 25));
r1.setPosition(50, 50);
r1.setSize(sf::Vector2f(50, 50));
r1.setFillColor(sf::Color::Red);
sf::RectangleShape r2;
r2.setOrigin(sf::Vector2f(25, 25));
r2.setPosition(400, 50);
r2.setSize(sf::Vector2f(50, 50));
r2.setFillColor(sf::Color::Blue);
sf::RectangleShape updatedRegion;
updatedRegion.setPosition(0, 0);
updatedRegion.setSize(sf::Vector2f(320, 480)); // Half window
updatedRegion.setFillColor(sf::Color(30,30,30)); // Dark gray just for the sake of the example
while (win.isOpen())
{
sf::Event event;
while (win.pollEvent(event))
{
if (event.type == sf::Event::Closed)
{
win.close();
}
}
//win.clear(); // We skip the clearing process
win.draw(updatedRegion); // And do our own "clear"
win.draw(r1);
win.draw(r2);
win.display();
// Just some movement to test the concept
r1.rotate(0.01);
r2.rotate(0.01);
}
return 0;
}