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我有使用这种设计的代码,简化以获得这个 MCVE - 代码和编译器错误如下。

基本问题是我认为与 CRTP 类交朋友将允许模板化基类访问派生 CRTP 类的私有成员,包括其私有构造函数。

但显然它没有。为什么?

魔杖盒上的这段代码

#include <iostream>
using namespace std;

template <class CRTP>
class Base
{
  friend CRTP;
public:
  static void Factory()
  {
      cout << "Base::Factory()" << endl;
      CRTP x;
      x.Hello();
  }
  virtual void Hello() { cout << "Base::Hello()" << endl; }
protected:
  Base() { cout << "Base::Base()" << endl; }
  virtual ~Base() { cout << "Base::~Base()" << endl; }
};


class Derived final : public Base<Derived>
{
public:
  void Hello() override;
private:
  Derived() { cout << "Derived::Derived()" << endl; }
  ~Derived() override { cout << "Derived::~Derived()" << endl; }
};

int main()
{
    Derived::Factory();
    // Expected output:
    //   Base::Factory()
    //   Base::Base()
    //   Derived::Derived()
    //   Derived::Hello()
    //   Derived::~Derived()
    //   Base::~Base()
}

并得到这个编译器错误(来自 clang 9.0.0,但 gcc 以同样的方式抱怨):

prog.cc:12:12: error: calling a private constructor of class 'Derived'
      CRTP x;
           ^
prog.cc:33:14: note: in instantiation of member function 'Base<Derived>::Factory' requested here
    Derived::Factory();
             ^
prog.cc:27:3: note: declared private here
  Derived() { cout << "Derived::Derived()" << endl; }
  ^
prog.cc:12:12: error: variable of type 'Derived' has private destructor
      CRTP x;
           ^
prog.cc:28:11: note: declared private here
  virtual ~Derived() { cout << "Derived::~Derived()" << endl; }
          ^
2 errors generated.

(仅供参考:用例是我希望模板基类通过静态工厂控制(CRTP)派生类实例的生命周期 - 包括构造。所以我希望派生类将其构造函数声明为私有,但父类的静态可访问工厂方法。此示例显示了在堆栈上创建的派生类实例,但如果在堆中创建(并返回)也会发生相同的错误。)

4

2 回答 2

2

friend在错误的类中得到了声明。 Derived需要声明Base<Derived>为朋友,因为朋友可以访问私有成员。(一个类将另一个类声明为友元。一个类不将自己声明为另一个类的友元。)

你想添加

friend Base<Derived>;

进入Derived类声明。

于 2019-03-27T18:23:06.570 回答
2

您提到的具体问题是您将friend声明放在Base而不是Derived.

下一个问题是Derived::Hello()没有实现。如果您不需要一个(如上面的示例),则仅在声明中实现它Base并删除该virtual声明。Derived无论如何都会继承它。

以下作品:

#include <iostream>

using namespace std;

template <class CRTP>
class Base
{
 public:
  static void Factory()
  {
    cout << "Base::Factory()" << endl;
    CRTP x;
    x.Hello();
  }
  void Hello() { cout << "Base::Hello()" << endl; }

 protected:
  Base() { cout << "Base::Base()" << endl; }
  virtual ~Base() { cout << "Base::~Base()" << endl; }
};

class Derived final : public Base<Derived>
{
  friend Base<Derived>;
/*^^^^^^ friend declaration goes here, not in Base */

  Derived() { cout << "Derived::Derived()" << endl; }
  ~Derived() override { cout << "Derived::~Derived()" << endl; }
}; 

输出:

Base::Factory()
Base::Base()
Derived::Derived()
Base::Hello()
Derived::~Derived()
Base::~Base()
于 2019-03-27T18:24:17.333 回答