38

我需要能够及时捕捉GLSurfaceView到某个时刻的图像。我有以下代码:

relative.setDrawingCacheEnabled(true);
screenshot = Bitmap.createBitmap(relative.getDrawingCache());
relative.setDrawingCacheEnabled(false);
Log.v(TAG, "Screenshot height: " + screenshot.getHeight());
image.setImageBitmap(screenshot); 

GLSurfaceView包含在 a中RelativeLayout,但我也尝试直接使用GLSurfaceView来尝试捕获图像。有了这个,我认为屏幕捕获了一个透明的图像,即那里什么都没有。任何帮助将不胜感激。

4

4 回答 4

54

SurfaceViewGLSurfaceView在其窗户上打孔以显示其表面。换句话说,它们具有透明区域。

所以你不能通过调用来捕获图像GLSurfaceView.getDrawingCache()

如果要从中获取图像GLSurfaceView,则应调用gl.glReadPixels()in GLSurfaceView.onDrawFrame()

我修补createBitmapFromGLSurface了方法并在onDrawFrame().

(原始代码可能来自skuld的代码。)

private Bitmap createBitmapFromGLSurface(int x, int y, int w, int h, GL10 gl)
        throws OutOfMemoryError {
    int bitmapBuffer[] = new int[w * h];
    int bitmapSource[] = new int[w * h];
    IntBuffer intBuffer = IntBuffer.wrap(bitmapBuffer);
    intBuffer.position(0);

    try {
        gl.glReadPixels(x, y, w, h, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE, intBuffer);
        int offset1, offset2;
        for (int i = 0; i < h; i++) {
            offset1 = i * w;
            offset2 = (h - i - 1) * w;
            for (int j = 0; j < w; j++) {
                int texturePixel = bitmapBuffer[offset1 + j];
                int blue = (texturePixel >> 16) & 0xff;
                int red = (texturePixel << 16) & 0x00ff0000;
                int pixel = (texturePixel & 0xff00ff00) | red | blue;
                bitmapSource[offset2 + j] = pixel;
            }
        }
    } catch (GLException e) {
        return null;
    }

    return Bitmap.createBitmap(bitmapSource, w, h, Bitmap.Config.ARGB_8888);
}
于 2012-10-15T15:57:09.027 回答
21

如果您使用的第三方库只是“传入”布局中定义的 GLSurfaceView,那么这是一个完整的解决方案。您将无法处理渲染器的 onDrawFrame(),这可能是个问题...

为此,您需要将其排队等待 GLSurfaceView 处理。

private GLSurfaceView glSurfaceView; // findById() in onCreate
private Bitmap snapshotBitmap;

private interface BitmapReadyCallbacks {
    void onBitmapReady(Bitmap bitmap);
}

/* Usage code
   captureBitmap(new BitmapReadyCallbacks() {

        @Override
        public void onBitmapReady(Bitmap bitmap) {
            someImageView.setImageBitmap(bitmap);
        }
   });
*/

// supporting methods
private void captureBitmap(final BitmapReadyCallbacks bitmapReadyCallbacks) {
    glSurfaceView.queueEvent(new Runnable() {
        @Override
        public void run() {
            EGL10 egl = (EGL10) EGLContext.getEGL();
            GL10 gl = (GL10)egl.eglGetCurrentContext().getGL();
            snapshotBitmap = createBitmapFromGLSurface(0, 0, glSurfaceView.getWidth(), glSurfaceView.getHeight(), gl);

            runOnUiThread(new Runnable() {
                @Override
                public void run() {
                    bitmapReadyCallbacks.onBitmapReady(snapshotBitmap);
                }
            });

        }
    });

}

// from other answer in this question
private Bitmap createBitmapFromGLSurface(int x, int y, int w, int h, GL10 gl) {

    int bitmapBuffer[] = new int[w * h];
    int bitmapSource[] = new int[w * h];
    IntBuffer intBuffer = IntBuffer.wrap(bitmapBuffer);
    intBuffer.position(0);

    try {
        gl.glReadPixels(x, y, w, h, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE, intBuffer);
        int offset1, offset2;
        for (int i = 0; i < h; i++) {
            offset1 = i * w;
            offset2 = (h - i - 1) * w;
            for (int j = 0; j < w; j++) {
                int texturePixel = bitmapBuffer[offset1 + j];
                int blue = (texturePixel >> 16) & 0xff;
                int red = (texturePixel << 16) & 0x00ff0000;
                int pixel = (texturePixel & 0xff00ff00) | red | blue;
                bitmapSource[offset2 + j] = pixel;
            }
        }
    } catch (GLException e) {
        Log.e(TAG, "createBitmapFromGLSurface: " + e.getMessage(), e);
        return null;
    }

    return Bitmap.createBitmap(bitmapSource, w, h, Config.ARGB_8888);
}
于 2016-01-12T20:10:13.973 回答
3

注意:在此代码中,当我单击按钮时,它将屏幕截图作为图像并将其保存在 sdcard 位置。我在方法中使用了布尔条件和if语句onDraw,因为渲染器类可能onDraw随时调用该方法,并且没有if此代码可能会在存储卡中保存大量图像。

MainActivity 类:

protected boolean printOptionEnable = false;

saveImageButton.setOnClickListener(new OnClickListener() {

    @Override
    public void onClick(View v) {
        Log.v("hari", "pan button clicked");
        isSaveClick = true;
        myRenderer.printOptionEnable = isSaveClick;
    }
});

MyRenderer 类:

int width_surface , height_surface ;

@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
    Log.i("JO", "onSurfaceChanged");
    // Adjust the viewport based on geometry changes,
    // such as screen rotation
    GLES20.glViewport(0, 0, width, height);

    float ratio = (float) width / height;

    width_surface =  width ;
    height_surface = height ;
}

@Override
public void onDrawFrame(GL10 gl) {
    try {
        if (printOptionEnable) {
            printOptionEnable = false ;
            Log.i("hari", "printOptionEnable if condition:" + printOptionEnable);
            int w = width_surface ;
            int h = height_surface  ;

            Log.i("hari", "w:"+w+"-----h:"+h);

            int b[]=new int[(int) (w*h)];
            int bt[]=new int[(int) (w*h)];
            IntBuffer buffer=IntBuffer.wrap(b);
            buffer.position(0);
            GLES20.glReadPixels(0, 0, w, h,GLES20.GL_RGBA,GLES20.GL_UNSIGNED_BYTE, buffer);
            for(int i=0; i<h; i++)
            {
                //remember, that OpenGL bitmap is incompatible with Android bitmap
                //and so, some correction need.        
                for(int j=0; j<w; j++)
                {
                    int pix=b[i*w+j];
                    int pb=(pix>>16)&0xff;
                    int pr=(pix<<16)&0x00ff0000;
                    int pix1=(pix&0xff00ff00) | pr | pb;
                    bt[(h-i-1)*w+j]=pix1;
                }
            }           
            Bitmap inBitmap = null ;
            if (inBitmap == null || !inBitmap.isMutable()
                || inBitmap.getWidth() != w || inBitmap.getHeight() != h) {
                inBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
            }
            //Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
            inBitmap.copyPixelsFromBuffer(buffer);
            //return inBitmap ;
            // return Bitmap.createBitmap(bt, w, h, Bitmap.Config.ARGB_8888);
            inBitmap = Bitmap.createBitmap(bt, w, h, Bitmap.Config.ARGB_8888);

            ByteArrayOutputStream bos = new ByteArrayOutputStream(); 
            inBitmap.compress(CompressFormat.JPEG, 90, bos); 
            byte[] bitmapdata = bos.toByteArray();
            ByteArrayInputStream fis = new ByteArrayInputStream(bitmapdata);

            final Calendar c=Calendar.getInstance();
            long mytimestamp=c.getTimeInMillis();
            String timeStamp=String.valueOf(mytimestamp);
            String myfile="hari"+timeStamp+".jpeg";

            dir_image = new File(Environment.getExternalStorageDirectory()+File.separator+
            "printerscreenshots"+File.separator+"image");
            dir_image.mkdirs();

            try {
                File tmpFile = new File(dir_image,myfile); 
                FileOutputStream fos = new FileOutputStream(tmpFile);

                byte[] buf = new byte[1024];
                int len;
                while ((len = fis.read(buf)) > 0) {
                fos.write(buf, 0, len);
            }
            fis.close();
            fos.close();
            } catch (FileNotFoundException e) {
                e.printStackTrace();
            } catch (IOException e) {
                e.printStackTrace();
            }

            Log.v("hari", "screenshots:"+dir_image.toString());
        }
    } catch(Exception e) {
        e.printStackTrace();
    }
}
于 2013-06-07T07:30:16.407 回答
0

您可以使用 GLTextureView 扩展 TextureView 而不是 GlsurfaceView 来向您显示 OpenGL 数据。

请参阅:http ://stackoverflow.com/questions/12061419/converting-from-glsurfaceview-to-textureview-via-gltextureview

由于 GLTextureView 从 TextureView 扩展,它有一个 getBitmap 函数应该可以工作。

myGlTextureView.getBitmap(int width, int height)
于 2018-05-15T10:07:01.270 回答