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我正在尝试将 websocket++ 导入到我在 Visual Studio 2017 中的项目中,但使用它时遇到了很多错误。

项目结构:

MyProject
  - src
    - websocketpp
    CMakeLists.txt
    echo_server.cpp

我的 CMakeLists.txt 看起来像:

cmake_minimum_required(VERSION 3.5)
project(MyProject)

include_directories(${PROJECT_SOURCE_DIR}/websocketpp)

add_executable(MyProject echo_server.cpp)

echo_server.cpp 看起来像:

#include "websocketpp/config/asio_no_tls.hpp"

#include "websocketpp/server.hpp"

#include <iostream>

typedef websocketpp::server<websocketpp::config::asio> server;

using websocketpp::lib::placeholders::_1;
using websocketpp::lib::placeholders::_2;
using websocketpp::lib::bind;

// pull out the type of messages sent by our config
typedef server::message_ptr message_ptr;

// Define a callback to handle incoming messages
void on_message(server* s, websocketpp::connection_hdl hdl, message_ptr msg) {
    std::cout << "on_message called with hdl: " << hdl.lock().get()
              << " and message: " << msg->get_payload()
              << std::endl;

    // check for a special command to instruct the server to stop listening so
    // it can be cleanly exited.
    if (msg->get_payload() == "stop-listening") {
        s->stop_listening();
        return;
    }

    try {
        s->send(hdl, msg->get_payload(), msg->get_opcode());
    } catch (websocketpp::exception const & e) {
        std::cout << "Echo failed because: "
                  << "(" << e.what() << ")" << std::endl;
    }
}

int main() {
    // Create a server endpoint
    server echo_server;

    try {
        // Set logging settings
        echo_server.set_access_channels(websocketpp::log::alevel::all);
        echo_server.clear_access_channels(websocketpp::log::alevel::frame_payload);

        // Initialize Asio
        echo_server.init_asio();

        // Register our message handler
        echo_server.set_message_handler(bind(&on_message,&echo_server,::_1,::_2));

        // Listen on port 9002
        echo_server.listen(9002);

        // Start the server accept loop
        echo_server.start_accept();

        // Start the ASIO io_service run loop
        echo_server.run();
    } catch (websocketpp::exception const & e) {
        std::cout << e.what() << std::endl;
    } catch (...) {
        std::cout << "other exception" << std::endl;
    }
}

错误:

严重性代码描述项目文件行抑制状态错误(活动)E1696 无法打开源文件“websocketpp/config/core.hpp”MyProject - x64-Debug(默认)G:_Development\Projects\MyProject\src\websocketpp\config\asio_no_tls。 hpp 31
错误(活动) E1696 无法打开源文件“websocketpp/transport/asio/endpoint.hpp” MyProject - x64-Debug(默认) G:_Development\Projects\MyProject\src\websocketpp\config\asio_no_tls.hpp 32
错误(活动)E1696 无法打开源文件“websocketpp/roles/server_endpoint.hpp” MyProject - x64-Debug(默认) G:_Development\Projects\MyProject\src\websocketpp\server.hpp 31
错误(活动)E0283 限定名称不允许 MyProject - x64-Debug(默认)G:_Development\Projects\MyProject\src\echo_server.cpp 7
错误(活动)E0065 需要一个“;” MyProject - x64-Debug(默认) G:_Development\Projects\MyProject\src\echo_server.cpp 7
错误(活动) E0276 名称后跟 '::' 必须是类或命名空间名称 MyProject - x64-Debug(默认) G :_Development\Projects\MyProject\src\echo_server.cpp 9
错误(活动)E0276 名称后跟 '::' 必须是类或命名空间名称 MyProject - x64-Debug(默认) G:_Development\Projects\MyProject\src\回声服务器.cpp 10
错误(活动)E0276 名称后跟“::”必须是类或命名空间名称 MyProject - x64-Debug(默认)G:_Development\Projects\MyProject\src\echo_server.cpp 11
错误(活动)E0276 名称后跟“ ::' 必须是类或命名空间名称 MyProject - x64-Debug(默认) G:_Development\Projects\MyProject\src\echo_server.cpp 14
错误(活动) E0070 不允许类型不完整 MyProject - x64-Debug(默认) G:_Development\Projects\MyProject\src\echo_server.cpp 17
错误(活动) E0020 标识符“服务器”未定义 MyProject - x64-Debug(默认) G:_Development\Projects\MyProject\src\echo_server.cpp 17
错误(活动)E0020 标识符“s”未定义 MyProject - x64-Debug(默认) G:_Development\Projects\MyProject\src\echo_server.cpp 17
错误(活动)E0018 预期为 ')' MyProject - x64-Debug(默认) G:_Development\Projects\MyProject\src\echo_server.cpp 17
错误(活动)E0065 预期为 ';' MyProject - x64-Debug(默认) G:_Development\Projects\MyProject\src\echo_server.cpp 17
错误(活动) E0077 此声明没有存储类或类型说明符 MyProject - x64-Debug(默认) G:_Development\Projects\ MyProject\src\echo_server.cpp 43
错误(活动)E0065 预期为 ';' MyProject - x64-Debug(默认) G:_Development\Projects\MyProject\src\echo_server.cpp 43
错误(活动)E0077 此声明没有存储类或类型说明符 MyProject - x64-Debug(默认) G:_Development\Projects\MyProject\src\echo_server.cpp 44
错误(活动)E0065 预期为“;” MyProject - x64-Debug(默认) G:_Development\Projects\MyProject\src\echo_server.cpp 44
错误(活动) E0077 此声明没有存储类或类型说明符 MyProject - x64-Debug(默认) G:_Development\Projects\ MyProject\src\echo_server.cpp 47
错误(活动)E0065 预期为 ';' MyProject - x64-Debug(默认) G:_Development\Projects\MyProject\src\echo_server.cpp 47
错误(活动)E0077 此声明没有存储类或类型说明符 MyProject - x64-Debug(默认)G:_Development\Projects\MyProject\src\echo_server.cpp 50
错误(活动)E0065 预期为“;” MyProject - x64-Debug(默认) G:_Development\Projects\MyProject\src\echo_server.cpp 50
错误(活动) E0077 此声明没有存储类或类型说明符 MyProject - x64-Debug(默认) G:_Development\Projects\ MyProject\src\echo_server.cpp 53
错误(活动)E0065 预期为 ';' MyProject - x64-Debug(默认) G:_Development\Projects\MyProject\src\echo_server.cpp 53
错误(活动)E0077 此声明没有存储类或类型说明符 MyProject - x64-Debug(默认)G:_Development\Projects\MyProject\src\echo_server.cpp 56
错误(活动)E0065 预期为“;” MyProject - x64-Debug(默认) G:_Development\Projects\MyProject\src\echo_server.cpp 56
错误(活动) E0077 此声明没有存储类或类型说明符 MyProject - x64-Debug(默认) G:_Development\Projects\ MyProject\src\echo_server.cpp 59
错误(活动)E0065 预期为 ';' MyProject - x64-Debug(默认) G:_Development\Projects\MyProject\src\echo_server.cpp 59
错误(活动) E0169 需要声明 MyProject - x64-Debug(默认) G:_Development\Projects\MyProject\src\echo_server。 cpp 60
错误 C1083 无法打开包含文件:'websocketpp/config/core.hpp':没有这样的文件或目录 C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\src\CMakeLists.txt g: _development\projects\myproject\src\websocketpp\config\asio_no_tls.hpp 31

怎么了?请帮忙。

4

1 回答 1

0

阅读 websocketpp 的实现,将其导入到您的项目中应该非常简单。

首先下载 websocketpp 并安装它:

git clone https://github.com/zaphoyd/websocketpp.git && cd websocketpp
mkdir build && cd build
cmake -DCMAKE_INSTALL_PREFIX=some/known/path ..
cmake --build . --target install

不要忘记..命令中的。它是从构建目录到源目录的相对路径。

可以是您机器上的全局路径,some/known/path也可以是用户目录中的全局路径,甚至可以是项目中特定目录中的全局路径。

此外,由于这个库将包导出到用户的包注册表中,您可以跳过安装并让 cmake 将构建树作为包本身导入。但是,我通常发现安装它们会更干净。

cmake --build .

然后在您的项目中:

cmake_minimum_required(VERSION 3.5)
project(MyProject)

find_package(websocketpp REQUIRED)

add_executable(MyProject echo_server.cpp)

# Link include directories, libraries, defines etc.
target_link_libraries(MyProject PUBLIC websocketpp::websocketpp)

然后,您可以像这样调用 cmake:

# inside your-project/build
cmake -DCMAKE_PREFIX_PATH=some/known/path ..
于 2019-03-11T15:03:24.973 回答