var Engine = Matter.Engine,
World = Matter.World,
Bodies = Matter.Bodies,
Body = Matter.Body;
var ground;
var engine;
var player = [];
function setup() {
createCanvas(400, 400);
engine = Engine.create();
world = engine.world;
Engine.run(engine)
var options = {
isStatic: true
}
engine.world.gravity.y = 0
my = new Cell(200, 200, 32)
ground = Bodies.rectangle(200, height, width, 20, options)
World.add(world, ground)
// engine.world.gravity.y = 0;
console.log(player)
}
function keyPressed() {
player.push(new Cell(mouseX, mouseY, 32));
}
function draw() {
background(0);
my.show();
for (var i = 0; i < player.length; i++) {
player[i].show();
}
}
function Cell(x, y, r) {
this.body = Matter.Bodies.circle(x, y, r, r);
// World.add(world,this.body);
this.r = r;
World.add(world, this.body)
// player[player.length] = this;
this.show = function() {
var pos = this.body.position;
Body.setVelocity(this.body, {
x: mouseX - pos.x,
y: mouseY - pos.y
})
push();
translate(pos.x, pos.y)
// noStroke()
ellipseMode(CENTER);
ellipse(0, 0, this.r * 2, this.r * 2)
pop();
}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/matter-js/0.12.0/matter.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.7.3/p5.min.js"></script>
如果我注释掉Body.setVelocity
,那么碰撞工作正常,但使用时不行Body.setVelocity
。上面的代码正在运行,请帮助我进行损坏的碰撞检测。您可以通过按键 4 次以上来检查碰撞问题。