我试图从概念上理解 Deck.GL 如何渲染事物,所以我正在研究从 Lines 到 Polygons 再到 GeoJson 的示例层。线条工作正常,但有些东西阻止我渲染即使是最简单的多边形 DeckGL 在他们的例子中。
这是一些有效的示例行代码
import React from "react";
import DeckGL, { LineLayer } from "deck.gl";
import { StaticMap } from "react-map-gl";
const MAPBOX_ACCESS_TOKEN = process.env.REACT_APP_MAPBOX_KEY;
// Viewport settings
const viewState = {
longitude: -122.41669,
latitude: 37.7853,
zoom: 13,
pitch: 0,
bearing: 0
};
// Data to be used by the LineLayer
const data = [
{
sourcePosition: [-91.72307036099997, 31.814196736000035],
targetPosition: [-122.41669, 37.781]
},
{
sourcePosition: [-122.41669, 37.781],
targetPosition: [-95.52274057225983, 30.131426214982195]
}
];
// DeckGL react component
export default class ExampleMap extends React.Component {
render() {
const layers = [new LineLayer({ id: "line-layer", data })];
return (
<DeckGL initialViewState={viewState} controller={true} layers={[layers]}>
<StaticMap mapboxApiAccessToken={MAPBOX_ACCESS_TOKEN} />
</DeckGL>
);
}
}
当我用下面的这个多边形层替换 LineLayer 时 - 它完全没有显示任何东西
//examplepoly.js
import { PolygonLayer } from "deck.gl";
// Data to be used by the POLYLayer
const polygonData = [
-91.72307036099997,
31.814196736000035,
0,
-122.41669,
37.781,
0,
-95.52274057225983,
30.131426214982195,
0,
-91.72307036099997,
31.814196736000035,
0
];
const LAYER_POLY = [
new PolygonLayer({
id: "poly-layer",
data: polygonData
})
];
export default LAYER_POLY;
谁能给我看一个我可以使用的简单多边形图层?文档中的那个似乎不起作用,而 GeoJson 一个现在有点太复杂了