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我正在使用 Cocos2d 引擎,但遇到了一个奇怪的问题。

我有一个精灵。此外,我有 2 个该精灵的动画。我想在应用加载时播放一个动画,然后在调用 ccTouchevent 之后播放第二个动画。

walkAnim = [CCAnimation animation]; 
dropAnim = [CCAnimation animation]; 
for( int q=1;q<12;q++){
    [walkAnim addFrameWithFilename: [NSString stringWithFormat:@"walkforward_%.2d.png", q]];
    [dropAnim addFrameWithFilename: [NSString stringWithFormat:@"drop_%.2d.png", q]];
}
action = [CCAnimate actionWithAnimation:walkAnim];
action.duration = 2;
id act = [CCRepeatForever actionWithAction:action];
[sprite runAction:act];

所以,在这里我们看到了一个动画精灵。

[sprite stopAllActions]; //and here my torture begins

我尝试了许多创建动作的方法:
我尝试添加另一个 AnimateAction,尝试替换当前动画,但一切都导致崩溃。

[action setAnimation:dropAnim];

CCAnimate* animat = [[CCAnimate alloc]initWithDuration:30 animation:dropAnim restoreOriginalFrame:YES];

id action = [CCRepeatForever actionWithAction:[CCAnimate actionWithAnimation:dropAnim]];
[player1 runAction:action];

崩溃发生在 [CCAnimate actionWithAnimation:]

+(id) actionWithAnimation: (CCAnimation*)anim
{    
    return [[[self alloc] initWithAnimation:anim restoreOriginalFrame:YES] autorelease];
}

谢谢!

要从另一个方法启动一个动作,你必须保留这个动作
例如:[action retain];

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1 回答 1

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要从另一个方法启动一个动作,你必须保留这个动作
例如:[action retain]; 然后不要忘记释放它

-(void)create{
    for( int q=1;q<12;q++){
        [playerWalkAnim addFrameWithFilename: [NSString stringWithFormat:@"walkforward_%.2d.png", q]];
    }
    playerAction = [CCAnimate actionWithAnimation:playerWalkAnim];
    playerAction.duration = 2;

    [playerAction retain];
}

-(void)launch{
    [player1 runAction:playerAction];
}
于 2011-03-31T09:43:15.527 回答