I'm using Away3D 3.6 and I'm loading a .OBJ file and assigning it to an Object3D object.
e.g.
var obj:Object3D = Obj.parse( objData );
obj.rotationY = 35;
view.render(); // this renders the object with a 35º rotation
// (time lapse code)
obj.rotationY = 90;
view.render(); // this does not render the object with a 90º rotation, why??
There is a time lapse between the time that I apply a 35º rotation and the time that I apply a 90º rotation, but only the first is rendered. Why?
It works fine if I set obj = new Cube();