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我用教程创建了一个非常基本的 Java 服务器。目标是让 gamemaker studio 2 客户端连接并与该服务器通信。我对 GML 有更多的经验。所以服务器正在启动(java)并且客户端(GMS2)连接成功。我有一些检查以确保。如果客户端向服务器发送消息,服务器永远不会收到它,直到客户端断开连接。

这是java代码:

import java.net.*;
import java.io.*;
 
public class GameServer {
	
    public static void main(String[] args) throws IOException {
         
    	ServerSocket serverSocket = new ServerSocket(6666);
    	Socket client = serverSocket.accept();
    	BufferedReader in = new BufferedReader(new InputStreamReader(client.getInputStream()));
    	PrintWriter out = new PrintWriter(client.getOutputStream(), true);
    	
    	out.println("hello gamemaker studio: "); //the clients receive this message
   	
    	while(true) {
   		
    		System.out.println("in while loop");//the server console prints this message
    		
    		String string = in.readLine();//keeps stuck on this
    		//after client disconnect, all messages the client has sent are displayed in the console
    		System.out.println("reading string:" + string);
    		if (string == null) { break; }

    		out.println("we have received this answer: " + string );
    		System.out.println("stopped");
    	}
 	
    }

}

出于某种原因,我不知道它一直停留在这条线上: String string = in.readLine(); 我制作了一个 java 客户端来测试它。java客户端一切正常。所以游戏制作者代码一定有问题

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