我尝试加载的图像在渲染时旋转了 90 度。我正在使用“加载时垂直翻转图像”,但是当纹理被渲染时,图像被旋转了 90 度。
我试图更改索引和 tex 坐标,但没有用。
//Mesh struct
Mesh mesh = {
// Position // Color // Tex coords
0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f,
-0.5f, -0.5f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f,
-0.5f, 0.5f, 0.0f, 0.0f, 0.0f, 0.5f, 1.0f, 0.0f, 1.0f,
// Index
0,1,2,2,3,0
};
//The other code
/*Texture*/
int width, height, bpp;
unsigned char* image;
string path = "res/textures/Brick.png";
unsigned int texture;
stbi_set_flip_vertically_on_load(1);
image = stbi_load(path.c_str(), &width, &height, &bpp, 4);
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA,
GL_UNSIGNED_BYTE, image);
if (image)
stbi_image_free(image);
glActiveTexture(GL_TEXTURE0);
glUniform1i(glGetUniformLocation(shader, "Texture"), 0);
/*Position*/
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 9 * sizeof(float),
(void*)0);
glEnableVertexAttribArray(0);
/*Color*/
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 9 * sizeof(float),
(void*)(3 * sizeof(float)));
glEnableVertexAttribArray(1);
/*Texture*/
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 9 * sizeof(float),
(void*)(7 * sizeof(float)));
glEnableVertexAttribArray(2);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
纹理应显示为图像,而不是旋转 90 度。图片:https ://opengameart.org/sites/default/files/oga-textures/brick_base.png