我正在为 ComputerCraft 中的海龟创建一个程序。该程序将使乌龟控制一个仓库,用于存放我在游戏中的物品。它会检查我放入了什么物品,然后它会找出箱子的位置,去那里,然后把它倒进去。我将每个箱子的位置存储在一个表中。例如:
cobblestone = {2,0,1}
这告诉乌龟鹅卵石箱子存放在 x=2 y=0 和 z=1 的位置。为了让海龟知道它需要存储什么,它会:
itemDetails = turtle.getItemDetail()
name = string.gsub(itemDetails.name, "minecraft:", "")
这让海龟获取项目的详细信息。然后它将一个变量设置为项目名称减去 minecraft: 在它的开头(我不能有一个名为“minecraft:cobblestone”的变量)。我不知道如何使用这个变量来调用表格并找到它的位置让乌龟去它。如果有人可以提供帮助,我将不胜感激。提前致谢!此外,请注意,代码仍然是为调试和测试目的而设置的。设置是一只乌龟,前面有一个输入箱,右边有一个燃料箱,后面有一个仓库。
我试过做:
cobblestone = {2,0,1}
--Putting a piece of cobblestone in--
itemDetails = turtle.getItemDetail()
--Returning name of "minecraft:cobblestone"--
name = string.gsub(itemDetails.name, "minecraft:", "")
print name[1]
到目前为止,这还没有奏效。
pos = {0,0,0}
looking = 0
cobblestone = {2,0,1}
function fuel()
if turtle.getFuelLevel() < 20 then
turtle.select(16)
turtle.refuel(1)
end
end
function left()
turtle.turnLeft()
looking = looking - 1
if looking < 0 then
looking = 3
end
print(looking)
end
function right()
turtle.turnRight()
looking = looking + 1
if looking > 3 then
looking = 0
end
print(looking)
end
function forward()
fuel()
if turtle.forward() then
if looking == 0 then
pos[1] = pos[1] - 1
elseif looking == 1 then
pos[3] = pos[3] - 1
elseif looking == 2 then
pos[1] = pos[1] + 1
elseif looking == 3 then
pos[3] = pos[3] + 1
else
print("wot")
end
end
end
function up()
fuel()
turtle.up()
pos[2] = pos[2] + 1
end
function down()
fuel()
turtle.down()
pos[2] = pos[2] - 1
end
function goHome()
while pos[3] > 0 do
while looking > 1 do
left()
end
forward()
end
while pos[2] > 0 do
down()
end
while pos[1] > 0 do
while looking > 0 do
left()
end
forward()
end
end
while true do
turtle.select(1)
while not turtle.suck() do
sleep(1)
end
itemDetails = turtle.getItemDetail()
name = string.gsub(itemDetails.name, "minecraft:", "")
print(name)
while looking < 2 or looking > 2 do
left()
end
for i = pos[1],name[1]-1 do
forward()
end
while looking > 3 or looking < 3 do
right()
end
for i = pos[3],name[3]-1 do
forward()
end
for i = pos[2],name[2]-1 do
up()
end
while looking < 2 or looking > 2 do
left()
end
turtle.select(1)
turtle.drop()
goHome()
end
我希望能够做到:
cobblestone = {2,0,1}
--Putting a piece of cobblestone in--
itemDetails = turtle.getItemDetail()
--Returning name of "minecraft:cobblestone"--
name = string.gsub(itemDetails.name, "minecraft:", "")
print name[1]
并让海龟打印与 cobblestone[1] 相同的内容,即 2。但是,它返回 nil。