我正在尝试通过 socketjs 从服务器请求值。
这是client.js
function onClick({clientX, clientY}) {
console.log("====== #click: "+clickNo);
clickNo++;
var srcWidth, srcHeight, mouseClickX, mouseClickY;
console.log("onmouseEnter: "+clientX +", "+clientY)
mouseClickX = clientX;
mouseClickY = clientY;
socket.emit('screenSize');
socket.on('resolution', function (data) {
srcWidth = data.srcWidth;
srcHeight = data.srcHeight;
console.log("resolution: "+srcWidth +', '+srcHeight);
console.log("mouseClick= "+mouseClickX +', '+mouseClickY)
//moveMouseToPos(mouseClickX, mouseClickY);
});
}
在 Server.js 中
socket.on('screenSize', ()=>{console.log("screenSize Req")
socket.emit('resolution',{
srcWidth: robot.getScreenSize().width,
srcHeight: robot.getScreenSize().height
});
});
我可以从服务器获取值,但问题是我也收到了旧值。这是console.log
====== #click: 0
onmouseEnter: 882, 143
resolution: 1366, 768
mouseClick= 882, 143
====== #click: 1
onmouseEnter: 919, 352
resolution: 1366, 768
mouseClick= 882, 143
resolution: 1366, 768
mouseClick= 919, 352
====== #click: 2
onmouseEnter: 772, 452
resolution: 1366, 768
mouseClick= 882, 143
resolution: 1366, 768
mouseClick= 919, 352
resolution: 1366, 768
mouseClick= 772, 452
====== #click: 3
onmouseEnter: 447, 389
resolution: 1366, 768
mouseClick= 882, 143
resolution: 1366, 768
mouseClick= 919, 352
resolution: 1366, 768
mouseClick= 772, 452
resolution: 1366, 768
mouseClick= 447, 389
你可以看到,在第一次点击时,客户端收到了完美的值,但是在第二次点击时,它打印了两次,在第三次点击时,它打印了 3 次。看起来,这个函数用之前的参数被调用了三次。
任何想法?