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只是想知道您是否可以在 android 中使用 shift 运算符我在尝试时遇到语法错误。运算符是 >> << >>> 。如果它不支持它是他们的 android sdk 等价物吗?

编辑:这是我正在使用的代码。我正在尝试进行每像素碰撞检测并尝试了这一点。

公共无效getBitmapData(位图位图1,位图位图2){
     int[] bitmap1Pixels;
     int[] bitmap2Pixels;

int bitmap1Height = bitmap1.getHeight(); int bitmap1Width = bitmap1.getWidth(); int bitmap2Height = bitmap1.getHeight(); int bitmap2Width = bitmap1.getWidth(); bitmap1Pixels = new int[bitmap1Height * bitmap1Width]; bitmap2Pixels = new int[bitmap2Height * bitmap2Width]; bitmap1.getPixels(bitmap1Pixels, 0, bitmap1Width, 1, 1, bitmap1Width - 1, bitmap1Height - 1); bitmap2.getPixels(bitmap2Pixels, 0, bitmap2Width, 1, 1, bitmap2Width - 1, bitmap2Height - 1); // Find the first line where the two sprites might overlap int linePlayer, lineEnemy; if (ninja.getY() <= enemy.getY()) { linePlayer = enemy.getY() - ninja.getY(); lineEnemy = 0; } else { linePlayer = 0; lineEnemy = ninja.getY() - enemy.getY(); } int line = Math.max(linePlayer, lineEnemy); // Get the shift between the two int x = ninja.getX() - enemy.getX(); int maxLines = Math.max(bitmap1Height, bitmap2Height); for (; line <= maxLines; line ++) { // if width > 32, then you need a second loop here long playerMask = bitmap1Pixels[linePlayer]; long enemyMask = bitmap2Pixels[lineEnemy]; // Reproduce the shift between the two sprites if (x < 0) playerMask << (-x); else enemyMask << x; // If the two masks have common bits, binary AND will return != 0 if ((playerMask & enemyMask) != 0) { // Contact! Log.d("pixel collsion","we have pixel on pixel"); } } }
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2 回答 2

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如果你要附加到一个字符串,你会得到一个错误,除非你把算术运算放在括号中:


jcomeau@intrepid:/tmp$ cat test.java
public class test {
 public static void main(String args[]) {
  int test = 42;
  System.out.println("" + (test >> 1) + ", " + (test << 1) + ", " + (test >>> 1));
 }
}
jcomeau@intrepid:/tmp$ java test
21, 84, 21
于 2011-03-19T23:58:27.700 回答
1

Android 使用的 Java 确实支持按位运算。这是一个方便的指南

于 2011-03-19T23:55:40.600 回答