I was wondering if anyone could help me figure out how to add a light source to my 3D objects. I have four objects that are rotating and I want the light source to be at a fixed position, and I want to be able to see lighting on the object.
I tried doing this (********):
//*******Initializing the light position
GLfloat pos[] = {-2,4,5,1};
void display() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
//*******adding the light to the display method
glLoadIdentity();
glLightfv(GL_LIGHT0, GL_POSITION, pos);
// rectangle
glPushMatrix();
glTranslatef(0.0f, 2.5f, -8.0f);
glRotatef(angleRectangle, 0.0f, 1.0f, 0.0f);
drawRectangle();
glPopMatrix();
//small cylinder
glPushMatrix();
glTranslatef(0.0f, 2.0f, -8.0f);
glRotatef(90, 1, 0, 0);
glRotatef(anglePyramid, 0.0f, 0.0f, 1.0f);
drawCylinder(0.2, 0.7);
glPopMatrix();
//big cylinder
glPushMatrix();
glTranslatef(0.0f, 1.5f, -8.0f);
glRotatef(90, 1, 0, 0);
glRotatef(anglePyramid, 0.0f, 0.0f, 1.0f);
drawCylinder(0.7, 2.7);
glPopMatrix();
//pyramid
glPushMatrix();
glTranslatef(0.0f, -2.2f, -8.0f);
glRotatef(180, 1, 0, 0);
glRotatef(anglePyramid, 0.0f, 1.0f, 0.0f);
drawPyramid();
glPopMatrix();
glutSwapBuffers();
anglePyramid += k * 0.2f; //- is CW, + is CCW
angleRectangle += -k * 0.2f;
}
//******* Then i added these to the main method
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
However when I do this and I run the entire program, my objects turn gray, and at certain points in the rotation they turn white. And this isnt what I want. I want to keep my colorful objects, but I want to be able to see the light source on them.
Any help would be greatly appreciated. Also let me know if you need to see more of my code to figure out the issue. Thanks