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我有包含 2 个玩家的应用程序游戏。我想在玩时将游戏设置为与设备一起玩,我先走,然后点击后设备不点击。然后另一个玩家选择了一个随机按钮,我想在我玩的时候他们在我之后玩,不要等待点击然后设备点击

fun action(optionNumber: Int, btnselected: Button) {



    if (playingplayer == PLAYINGPLAYER.FIRST_PLAYER) {

        btnselected.setBackgroundResource(R.drawable.button_game_green)
        buttonClickes1Player.add(optionNumber)
        btnselected.isEnabled = false
        playingplayer = PLAYINGPLAYER.SECOND_PLAYER

    } else if (playingplayer == PLAYINGPLAYER.SECOND_PLAYER) {

        var noSelectedButton: ArrayList<Int> = ArrayList()

        for (buttonNumber in 1..10){
            if (!(buttonClickes1Player.contains(buttonNumber))){
                noSelectedButton.add(buttonNumber)
            }
        }

        try {

            var randomNumber = (Math.random() * noSelectedButton.size).toInt()
            var buttonNumber = noSelectedButton[randomNumber]

            when(buttonNumber){
                1 -> btnselected = btn1
                2 -> btnselected = btn2
                3 -> btnselected = btn3
                4 -> btnselected = btn4
                5 -> btnselected = btn5
                6 -> btnselected = btn6
                7 -> btnselected = btn7
                8 -> btnselected = btn8
                9 -> btnselected = btn9
                10 -> btnselected = btn10
            }

            btnselected.setBackgroundResource(R.drawable.button_game_red)
            buttonClickes1Player.add(optionNumber)
            btnselected.isEnabled = false
            playingplayer = PLAYINGPLAYER.FIRST_PLAYER

        }catch (e: Exception){
            e.printStackTrace()
        }
    }
    imagebtnState()
}
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