我正在尝试在点击图片时显示 3D 模型(请参见此处)。图片被点击,它继续3DFloorPlanViewController
(嵌入在导航控制器中),相机工作但没有显示 3D 对象(见这里)。
我在没有导航控制器的情况下尝试了完全相同的代码,它运行良好,所以我很困惑为什么嵌入导航控制器时它不起作用。
我的 3D 对象位于名为“3D 对象”的文件夹中(参见此处)。我已经尝试了这两种功能named: "3D Objects/paperPlane.scn"
,但都没有奏效。named: "paperPlane.scn"
addPaperPlane
这是代码3DFloorPlanViewController
:
import UIKit
import ARKit
import SceneKit
class _DFloorPlanViewController: UIViewController, ARSCNViewDelegate {
@IBOutlet weak var sceneView: ARSCNView!
override func viewDidLoad() {
super.viewDidLoad()
sceneView.delegate = self
addPaperPlane()
//addCar()
configureLighting()
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
let configuration = ARWorldTrackingConfiguration()
sceneView.session.run(configuration)
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
sceneView.session.pause()
}
func addPaperPlane(x: Float = 0, y: Float = 0, z: Float = -0.5) {
guard let paperPlaneScene = SCNScene(named: "3D Objects/paperPlane.scn"), let paperPlaneNode = paperPlaneScene.rootNode.childNode(withName: "paperPlane", recursively: true) else { return }
paperPlaneNode.position = SCNVector3(x, y, z)
sceneView.scene.rootNode.addChildNode(paperPlaneNode)
}
func addCar(x: Float = 0, y: Float = 0, z: Float = -0.5) {
guard let carScene = SCNScene(named: "car.dae") else { return }
let carNode = SCNNode()
let carSceneChildNodes = carScene.rootNode.childNodes
for childNode in carSceneChildNodes {
carNode.addChildNode(childNode)
}
carNode.position = SCNVector3(x, y, z)
carNode.scale = SCNVector3(0.5, 0.5, 0.5)
sceneView.scene.rootNode.addChildNode(carNode)
}
func configureLighting() {
sceneView.autoenablesDefaultLighting = true
sceneView.automaticallyUpdatesLighting = true
}
}