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我正在调试一个 iOS/Metal 应用程序。当按下 GPU 捕获帧按钮(小相机)时,Xcode 会说:“Profiling shaders。这可能需要一段时间......”,但需要永远!这正常吗?我怎样才能解决这个问题?
将项目的“iOS 部署目标”设置为更高版本。不过,这仍然需要一段时间,所以请耐心等待:)