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我是一个初学者 Objective-c 程序员,我坚持这一点。我从视图模板创建了一个应用程序,然后编辑了视图 xib 并添加了一个按钮并将其分配给 showEdicoes 函数,但是当我单击它时,它确实执行了该函数(我用断点测试)但它没有做任何事情,如果我再次点击它给出了一个 EXEC_BAD_ACESS

代码:
bipViewController.h(模板创建的默认)

    #import <UIKit/UIKit.h>
#import "edicoesVC.h";
@interface bipViewController : UIViewController {
    edicoesVC *EdVC;
}
@property(nonatomic,retain)edicoesVC *EdVC;
- (IBAction) showEdicoes:(id)sender;

@end


bipViewController.m

#import "bipViewController.h"

@implementation bipViewController
@synthesize EdVC;

- (IBAction) showEdicoes:(id)sender {
    edicoesVC *Edic = [[edicoesVC alloc] initWithNibName:@"edicoesVC" bundle:[NSBundle mainBundle]];
    self.EdVC = Edic;
    [Edic release];
    [self.navigationController pushViewController:self.EdVC animated:YES];
    [self.EdVC release];
    }
.....
@end

edicoesVC.h 和 edicoesVC.m 是我要更改到的 TableViewController。

我没有改变 appDelegate 上的任何
东西我错过了什么?
谢谢我提前

编辑:附加代码
bipAppDelegate.h

#import <UIKit/UIKit.h>

@class bipViewController;

@interface bipAppDelegate : NSObject <UIApplicationDelegate> {
    UIWindow *window;
   bipViewController *viewController;

    UINavigationController *navigationController;
}


@property (nonatomic, retain) IBOutlet UIWindow *window;
@property (nonatomic, retain) IBOutlet bipViewController *viewController;
@property (nonatomic, retain) IBOutlet UINavigationController *navigationController;

@end

bipAppDelegate.m

#import "bipAppDelegate.h"
#import "bipViewController.h"

@implementation bipAppDelegate

@synthesize window;
@synthesize viewController;
@synthesize navigationController;
#pragma mark -
#pragma mark Application lifecycle

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {    

    // Override point for customization after application launch.

    // Add the view controller's view to the window and display.
    [self.window addSubview:viewController.view];
    [self.window makeKeyAndVisible];

    return YES;
}


- (void)applicationWillResignActive:(UIApplication *)application {
    /*
     Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
     Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
     */
}


- (void)applicationDidEnterBackground:(UIApplication *)application {
    /*
     Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 
     If your application supports background execution, called instead of applicationWillTerminate: when the user quits.
     */
}


- (void)applicationWillEnterForeground:(UIApplication *)application {
    /*
     Called as part of  transition from the background to the inactive state: here you can undo many of the changes made on entering the background.
     */
}


- (void)applicationDidBecomeActive:(UIApplication *)application {
    /*
     Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
     */
}


- (void)applicationWillTerminate:(UIApplication *)application {
    /*
     Called when the application is about to terminate.
     See also applicationDidEnterBackground:.
     */
}


#pragma mark -
#pragma mark Memory management

- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
    /*
     Free up as much memory as possible by purging cached data objects that can be recreated (or reloaded from disk) later.
     */
}


- (void)dealloc {
    [viewController release];
    [window release];
    [super dealloc];
}


@end

edicoesVC.h

#import <UIKit/UIKit.h>


@interface edicoesVC : UITableViewController {

}

@end

edicoes.m

#import "edicoesVC.h"


@implementation edicoesVC


#pragma mark -
#pragma mark View lifecycle


- (void)viewDidLoad {
    [super viewDidLoad];
}


#pragma mark -
#pragma mark Table view data source

- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
    // Return the number of sections.
    return 1;
}


- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
    // Return the number of rows in the section.
    return 1;
}


// Customize the appearance of table view cells.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {

    static NSString *CellIdentifier = @"Cell";

    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
    if (cell == nil) {
        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
    }

    // Configure the cell...
    if(indexPath.row == 0) {[cell setText:@"Janeiro 1918"];}

    return cell;
}


- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
    if(indexPath.row == 0)
    {

    }
}


#pragma mark -
#pragma mark Memory management

- (void)didReceiveMemoryWarning {
    // Releases the view if it doesn't have a superview.
    [super didReceiveMemoryWarning];

    // Relinquish ownership any cached data, images, etc. that aren't in use.
}

- (void)viewDidUnload {
    // Relinquish ownership of anything that can be recreated in viewDidLoad or on demand.
    // For example: self.myOutlet = nil;
}


- (void)dealloc {
    [super dealloc];
}


@end
4

2 回答 2

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我怀疑 EXEC_BAD_ACCESS 来自以下行:

[self.EdVC release];

这是因为您已在标头中将 EdVC 声明为 (nonatomic, retain)。当它被分配一个新值但你正在执行一个额外的发布时,这将执行一个发布,然后是一个保留。取出该[self.EdVC release]行并将其移动到 dealloc 为:

[EdVC release];

试一试,因为这是我唯一能想到的,基于您发布的代码。

关于什么都没有发生的问题,我无法从发布的代码中判断出什么问题。能发一下启动代码edicoesVC.h/edicoesVC.m吗?

于 2011-03-17T02:32:11.703 回答
-1

您正在使用“self.EdVC”,我认为这是导致您的问题的原因。当您访问属性时,只需使用属性名称。例如:

[EdVC release];

还有一件事,当在 Objective-C 中编码时,类通常是大写的(即 BipViewController)而变量是小写的,即 eDic)。

于 2011-03-16T23:00:25.740 回答