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我已经使用轴承属性在地图视图上旋转相机并且无法定位相机,以便它始终显示顶部导航。

下面是谷歌地图应用程序的截图,它会在导航过程中自动旋转,以便始终显示朝向顶部的路线。

在此处输入图像描述

下面是我的应用程序的屏幕截图,它始终显示任何方向的路线。

在此处输入图像描述

我已经使用下面的代码来旋转相机,但真的不知道如何获得所需的方位角 s 它将始终显示在顶部方向。

            let cameraPosition = GMSCameraPosition.camera(withTarget: currentLocation, zoom: self.camera.zoom, bearing: MyRide.shared.bearing, viewingAngle: 45)
        let cameraUpdate = GMSCameraUpdate.setCamera(cameraPosition)

        CATransaction.begin()
        CATransaction.setValue(1.0, forKey: kCATransactionAnimationDuration)
        self.animate(with: cameraUpdate)
        CATransaction.commit()
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1 回答 1

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let camera = GMSCameraPosition.camera(withTarget: CLLocationCoordinate2DMake(startLat, startLong), zoom: 17, bearing: getBearingBetweenTwoPoints(point1: CLLocationCoordinate2DMake(startLat, startLong), point2:CLLocationCoordinate2DMake(endLat, endLong)), viewingAngle: 45)

使用以下方位计算方法,您将获得所需的起点到终点的方位。

func degreesToRadians(degrees: Double) -> Double { return degrees * .pi / 180.0 }
func radiansToDegrees(radians: Double) -> Double { return radians * 180.0 / .pi }

func getBearingBetweenTwoPoints(point1 : CLLocationCoordinate2D, point2 : CLLocationCoordinate2D) -> Double {

    let lat1 = degreesToRadians(degrees: point1.latitude)
    let lon1 = degreesToRadians(degrees: point1.longitude)

    let lat2 = degreesToRadians(degrees: point2.latitude)
    let lon2 = degreesToRadians(degrees: point2.longitude)

    let dLon = lon2 - lon1

    let y = sin(dLon) * cos(lat2)
    let x = cos(lat1) * sin(lat2) - sin(lat1) * cos(lat2) * cos(dLon)
    let radiansBearing = atan2(y, x)

    return radiansToDegrees(radians: radiansBearing)
}

如果您想从路径动态获取方位,则必须根据需要获取当前路径的终点。

于 2018-11-16T05:18:25.503 回答