我正在编写公共物品游戏的一个版本,但使用角色。因此,我无法获得确定角色的球员的总贡献之和。我尝试使用以下代码:
self.total_contribution1 = sum( [p.contribution for p in self.get_players() if p.role== 'A'])
但它没有用,我只得到一个无效操作的错误
如果我不编写该代码的“if 部分”,它会运行,但是像那个属性的值变成 0
from otree.api import (
models, widgets, BaseConstants, BaseSubsession, BaseGroup, BasePlayer,
Currency as c, currency_range
)
import random
import floppyforms as forms
import config_leex_1
author = 'Your name here'
doc = """
Simple public goods game
"""
class Constants(BaseConstants):
name_in_url = 'tiebout_incertidumbre'
players_per_group = 4
num_rounds = config_leex_1.PEMG_number_rounds #10
instructions_template = 'beec_mg/Instructions.html'
multiplier1 = 1
multiplier2 = 2
multiplier3 = 3
i = 1
j = 1
k = 1
class Subsession(BaseSubsession):
def creating_session(self):
for p in self.get_players():
p.endowment = random.randint(1, 100)
p.prob = random.randint(0,100)
# Random creation of endowments for every round
class Group(BaseGroup):
total_contribution1 = models.CurrencyField(initial=0)
total_contribution2 = models.CurrencyField(initial=0)
total_contribution3 = models.CurrencyField(initial=0)
mean_contribution1 = models.CurrencyField(initial=0)
mean_contribution2 = models.CurrencyField(initial=0)
mean_contribution3 = models.CurrencyField(initial=0)
totalp1 = models.IntegerField(initial=0)
totalp2 = models.IntegerField(initial=0)
totalp3 = models.IntegerField(initial=0)
individual_share1 = models.CurrencyField(initial=0)
individual_share2 = models.CurrencyField(initial=0)
individual_share3 = models.CurrencyField(initial=0)
def set_payoffs(self):
# NOTA 1: LAS SUMAS CON FOR NO ESTÁN FUNCIONANDO, YA QUE DAN DE
VALOR 0
# NOTA 2: Los sums con if botan un error de invalid operation
# NOTA 3: Segun SO, se deberia incluir parentesis después de p.role
# if p.role== 'A':
# self.total_contribution1 = sum(
# [p.contribution for p in self.get_players() if p.role() == 'A'])
for p in self.get_players():
if p.role() == 'A':
self.total_contribution1=+ p.contribution
for p in self.get_players():
if p.role() == 'B':
self.total_contribution2=+ p.contribution
for p in self.get_players():
if p.role() == 'C':
self.total_contribution3=+ p.contribution
# if p.role== 'B'
# self.total_contribution2 = sum(
# [p.contribution for p in self.get_players()])
# if p.role== 'C'
# self.total_contribution3 = sum(
# [p.contribution for p in self.get_players()])
# if p.role== 'A'
# self.totalp1 = sum(
# [p.counter for p in self.get_players() if p.role() == 'A'])
for p in self.get_players():
if p.role() == 'A':
self.totalp1=+1
for p in self.get_players():
if p.role() == 'B':
self.totalp2=+1
for p in self.get_players():
if p.role() == 'C':
self.totalp3=+1
# if p.role == 'B'
# self.totalp2 = sum(
# [p.counter for p in self.get_players() if p.role() == 'B'])
# if p.role == 'C'
# self.totalp3 = sum(
# [p.counter for p in self.get_players() if p.role() == 'C'])
self.individual_share1 = self.total_contribution1 *
Constants.multiplier1 / self.totalp1
self.individual_share2 = self.total_contribution2 *
Constants.multiplier2 / self.totalp2
self.individual_share3 = self.total_contribution3 *
Constants.multiplier3 / self.totalp3
self.mean_contribution1 = self.total_contribution1/self.totalp1
self.mean_contribution2 = self.total_contribution2 /self.totalp2
self.mean_contribution3 = self.total_contribution3 /self.totalp3
for p in self.get_players():
if p.role == "A":
p.payoff = p.endowment - p.contribution + self.individual_share1
elif p.role == "B":
if p.prob <= 75:
p.payoff = p.endowment - p.contribution +
self.individual_share2
else:
p.payoff = p.endowment - p.contribution
else:
if p.prob <= 50:
p.payoff = p.endowment - p.contribution +
self.individual_share3
else:
p.payoff = p.endowment - p.contribution
class Player(BasePlayer):
prob =models.IntegerField(min=0, max=100)
endowment = models.CurrencyField(min=0, max=100, initial=0)
contribution = models.CurrencyField(verbose_name='Deslice hasta
seleccionar la cantidad a enviar deseada',
min=0,max=100,
initial=0,widget=widgets.SliderInput())
counter = models.IntegerField(initial=1)
roller = models.IntegerField(verbose_name='Deslice hasta seleccionar el
número de la opción deseada',
min=1, max=3,
widget=widgets.SliderInput())
# Se está usando un slider para esta opción pues permite evitar
confusiones en caso se use un grupo de botones
# los cuales se podrían clickear en cualquier momento sin que el jugador
entienda si ya se registró o no su decisión
def role(self):
if self.roller == 1:
return 'A'
elif self.roller == 2:
return 'B'
else:
return 'C'from otree.api import (