我写了一个程序来生成音符并按顺序播放它们。但是,我有一个主定时器(这里是 myTimer),它运行一个调用另一个定时器(timerForIndividualNotes)的函数。myTimer 运行一次后, timerForIndividualNotes 运行一次,然后在一轮后停止。有什么理由吗?
这是第一个功能
function runTimer(){
var button = document.getElementById("submitButton");
if(button.innerHTML === "Shoot!"){
var intervalTime = document.getElementById("intervalTime");
intervalTime = intervalTime.value*1000;
myTimer = setInterval(runMusicGenerator(intervalTime),intervalTime); // This calls the second function with another timer
let otherTimer = setInterval(function(){
console.log("Just testing");
},1000);
console.log("Interval ID->"+ myTimer);
button.style.backgroundColor = "firebrick";
button.innerHTML = "Stop!";
}
else{
button.style.backgroundColor = "#28a745";
button.innerHTML = "Shoot!"
clearInterval(myTimer);
}
}
这是被调用的函数
function runMusicGenerator(totalIntervalTime){
var inputNum = document.getElementById("inputNum");
var instrument = document.getElementById("selector").value;
var placeToDisplayNotes = document.getElementById("notesItself");
numOfNotes = inputNum.value;
var notes =
["A","A#",
"B",
"C","C#",
"D","D#",
"E",
"F","F#",
"G","G#"];
var notesOnScreen=[];
var randomnumber;
for (var i=0;i<numOfNotes;i++){
randomnumber = Math.floor(Math.random() * 12);
notesOnScreen.push(notes[randomnumber]);
}
console.log(notesOnScreen);
instrumentPlaying = Synth.createInstrument(instrument);
console.log(timeForEachNote);
var i=0,timeForEachNote = totalIntervalTime/notesOnScreen.length;
timerForIndividualNotes = setInterval(function(){ // After executing this once, the timers just stop
instrumentPlaying.play(notesOnScreen[i],4,2);
if (i++ >= notesOnScreen.length - 1)
clearInterval(timerForIndividualNotes);
}, timeForEachNote);
placeToDisplayNotes.innerHTML = notesOnScreen.join(" ");
}