举个这样的例子。如何使用 gtk 和 haskell 进行 2d 双缓冲。我想将基元渲染到屏幕外缓冲区并翻转。此代码仅呈现像素/矩形。我想使用双缓冲方法添加运动。
import Graphics.UI.Gtk
import Graphics.UI.Gtk.Gdk.GC
import Graphics.UI.Gtk hiding (Color, Point, Object)
defaultFgColor :: Color
defaultFgColor = Color 65535 65535 65535
defaultBgColor :: Color
defaultBgColor = Color 0 0 0
renderScene d ev = do
dw <- widgetGetDrawWindow d
(w, h) <- widgetGetSize d
gc <- gcNew dw
let fg = Color (round (65535 * 205))
(round (65535 * 0))
(round (65535 * 0))
gcSetValues gc $ newGCValues { foreground = fg }
drawPoint dw gc (120, 120)
drawPoint dw gc (22, 22)
drawRectangle dw gc True 20 20 20 20
return True
main :: IO ()
main = do
initGUI
window <- windowNew
drawing <- drawingAreaNew
windowSetTitle window "Cells"
containerAdd window drawing
let bg = Color (round (65535 * 205))
(round (65535 * 205))
(round (65535 * 255))
widgetModifyBg drawing StateNormal bg
onExpose drawing (renderScene drawing)
onDestroy window mainQuit
windowSetDefaultSize window 800 600
windowSetPosition window WinPosCenter
widgetShowAll window
mainGUI