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我正在尝试编写一个单独的函数来使用活塞2d 呈现文本。以hello_world.rs为例,我正在尝试对其进行扩展,以允许我从函数中呈现文本。

这是我写的代码:

extern crate piston_window;
extern crate find_folder;

use piston_window::*;

fn main() {
    let mut window: PistonWindow = WindowSettings::new(
            "piston: try to render text",
            [200, 200]
        )
        .exit_on_esc(true)
        .build()
        .unwrap();

    let assets = find_folder::Search::ParentsThenKids(3, 3)
        .for_folder("assets").unwrap();
    println!("{:?}", assets);
    let ref font = assets.join("FiraSans-Regular.ttf");
    let factory = window.factory.clone();
    let mut glyphs = Glyphs::new(font, factory, TextureSettings::new()).unwrap();

    window.set_lazy(true);
    while let Some(e) = window.next() {
        window.draw_2d(&e, |c, mut g| {
            clear([0.0, 0.0, 0.0, 1.0], g);
            render_text(10.0, 100.0, "Hello World", 32, c, &mut g, &mut glyphs);
        });
    }
}

fn render_text(x: f64, y: f64,
               text: &str, size: u32,
               c: Context, g: &mut G2d, 
               glyphs: &mut glyph_cache::rusttype::GlyphCache<GfxFactory, G2dTexture>) {
    text::Text::new(size).draw(
           text,
           &mut glyphs,
           &c.draw_state,
           c.transform.trans(x, y),
           g
        ).unwrap();
} 

当我尝试运行此代码时,出现以下错误:

error[E0277]: the trait bound `&mut piston_window::glyph_cache::rusttype::GlyphCache<'_, gfx_device_gl::factory::Factory, piston_window::Texture<gfx_device_gl::Resources>>: piston_window::character::CharacterCache` is not satisfied

the trait `piston_window::character::CharacterCache` is not implemented for `&mut piston_window::glyph_cache::rusttype::GlyphCache<'_, gfx_device_gl::factory::Factory, piston_window::Texture<gfx_device_gl::Resources>>`

我尝试了许多不同的类型glyphs,这是我能得到的最远的。

类型应该是什么?任何指导表示赞赏。

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1 回答 1

2

问题是您将可变引用传递给对 to 的可变引用GlyphCachedraw()接收render_text可变引用,然后创建对它的可变引用。只需在对 的调用中更改&mut glyphs为。glyphsdraw()

draw()期望对实现的类型的可变引用Graphics<Texture = <C as CharacterCache>::Texture>,并且GlyphCache<GfxFactory, G2dTexture>确实实现了该特征,但&mut GlyphCache<GfxFactory, G2dTexture>没有实现。

当函数参数的类型是具体类型时,编译器将自动取消引用以匹配预期类型(Clippy有一个 lint 来识别创建不必要引用的位置)。但是,当函数参数的类型是泛型类型时(如这里的情况),编译器不会尝试这样做。

于 2018-09-17T00:42:57.890 回答