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根据互联网上的一些资源,我正在尝试构建一个简单的网页,在那里我可以录制一些东西(我的声音),然后从录音中制作一个 mp3 文件,最后将该文件上传到服务器。

此时我可以录制也可以播放,但是我还没有上传到本地,好像我什至无法在本地制作mp3文件。有人可以告诉我我做错了什么,或者顺序错误吗?

以下是我目前拥有的所有代码。

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <title>Document</title>
</head>
<body>
<div>
    <h2>Audio record and playback</h2>
    <p>
        <button id=startRecord><h3>Start</h3></button>
        <button id=stopRecord disabled><h3>Stop</h3></button>
        <audio id="player" controls></audio>
        <a id=audioDownload></a>
    </p>
</div>

<script>
  var player = document.getElementById('player');

  var handleSuccess = function(stream) {
    rec = new MediaRecorder(stream);

    rec.ondataavailable = e => {
        audioChunks.push(e.data);
        if (rec.state == "inactive") {
            let blob = new Blob(audioChunks,{type:'audio/x-mpeg-3'});
            player.src = URL.createObjectURL(blob);
            player.controls=true;
            player.autoplay=true;
            // audioDownload.href = player.src;
            // audioDownload.download = 'sound.data';
            // audioDownload.innerHTML = 'Download';
            mp3Build();
        }
    }

    player.src = stream;
  };

  navigator.mediaDevices.getUserMedia({audio:true/*, video: false */})
      .then(handleSuccess);

startRecord.onclick = e => {
  startRecord.disabled = true;
  stopRecord.disabled=false;
  audioChunks = [];
  rec.start();
}

stopRecord.onclick = e => {
  startRecord.disabled = false;
  stopRecord.disabled=true;
  rec.stop();
}


var ffmpeg = require('ffmpeg');

function mp3Build() {
try {
    var process = new ffmpeg('sound.data');
    process.then(function (audio) {
        // Callback mode.
        audio.fnExtractSoundToMP3('sound.mp3', function (error, file) {
            if (!error) {
                console.log('Audio file: ' + file);
        audioDownload.href = player.src;
        audioDownload.download = 'sound.mp3';
        audioDownload.innerHTML = 'Download';
      } else {
        console.log('Error-fnExtractSoundToMP3: ' + error);
      }
        });
    }, function (err) {
        console.log('Error: ' + err);
    });
} catch (e) {
    console.log(e.code);
    console.log(e.msg);
}
}

</script>

</body>
</html>

当我尝试使用 Web 控制台中的调试器进行调查并查看发生了什么时;在线上:

var process = new ffmpeg('sound.data');

我收到这条消息:

Paused on exception
TypeError ffmpeg is not a contructor.

并上线:

var ffmpeg = require('ffmpeg');

我收到这条消息:

Paused on exception
ReferenceError require is not defined.

此外,当我观看 ffmpeg 表达式时,我可以看到:

ffmpeg: undefined

经过一些进一步的调查,并使用 browserify 我使用以下代码:

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <title>Document</title>
</head>
<body>
<div>
    <h2>Audio record and playback</h2>
    <p>
        <button id=startRecord><h3>Start</h3></button>
        <button id=stopRecord disabled><h3>Stop</h3></button>
        <audio id="player" controls></audio>
        <a id=audioDownload></a>
    </p>
</div>

<script src="bundle.js"></script>
<script>
  var player = document.getElementById('player');

  var handleSuccess = function(stream) {
    rec = new MediaRecorder(stream);

    rec.ondataavailable = e => {
        if (rec.state == "inactive") {
            let blob = new Blob(audioChunks,{type:'audio/x-mpeg-3'});
            //player.src = URL.createObjectURL(blob);
            //player.srcObject = URL.createObjectURL(blob);
            //player.srcObject = blob;
            player.srcObject = stream;
            player.controls=true;
            player.autoplay=true;
            // audioDownload.href = player.src;
            // audioDownload.download = 'sound.data';
            // audioDownload.innerHTML = 'Download';
            mp3Build();
        }
    }

    //player.src = stream;
    player.srcObject = stream;
  };

  navigator.mediaDevices.getUserMedia({audio:true/*, video: false */})
      .then(handleSuccess);

startRecord.onclick = e => {
  startRecord.disabled = true;
  stopRecord.disabled=false;
  audioChunks = [];
  rec.start();
}

stopRecord.onclick = e => {
  startRecord.disabled = false;
  stopRecord.disabled=true;
  rec.stop();
}


var ffmpeg = require('ffmpeg');

function mp3Build() {
try {
    var process = new ffmpeg('sound.data');
    process.then(function (audio) {
        // Callback mode.
        audio.fnExtractSoundToMP3('sound.mp3', function (error, file) {
            if (!error) {
                console.log('Audio file: ' + file);
        //audioDownload.href = player.src;
        audioDownload.href = player.srcObject;
        audioDownload.download = 'sound.mp3';
        audioDownload.innerHTML = 'Download';
      } else {
        console.log('Error-fnExtractSoundToMP3: ' + error);
      }
        });
    }, function (err) {
        console.log('Error: ' + err);
    });
} catch (e) {
    console.log(e.code);
    console.log(e.msg);
}
}

</script>

</body>
</html>

这解决了以下问题:

the expression ffmpeg being: undefined

但是播放不再起作用。我可能没有对player.srcObject做正确的事情,也许还有其他一些事情。

当我使用这条线时:

player.srcObject = URL.createObjectURL(blob);

我收到这条消息:

Paused on exception
TypeError: Value being assigned to HTMLMediaElement.srcObject is not an object.

当我使用这条线时:

player.srcObject = blob;

我收到这条消息:

Paused on exception
TypeError: Value being assigned to HTMLMediaElement.srcObject does not implement interface MediaStream.

最后,如果我使用这个:

player.srcObject = stream;

我没有收到任何错误消息,但录音仍然无法正常工作。

4

1 回答 1

1

require在浏览器中不起作用。

你应该使用“browserify”这是它的 github 页面https://github.com/browserify/browserify

最好(如果没有必要)在新 Blob 中使用浏览器 MediaRecorder 支持的音频类型检查此链接https://developer.mozilla.org/en-US/docs/Web/API/MediaRecorder/isTypeSupported%22

最后,你的代码中不需要player.src = stream;(我说的是第二个)加上它会给你一个错误检查这个https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/ srcObject#Basic_example

这是一个小编辑

    var handleSuccess = function(stream) {
    rec = new MediaRecorder(stream);

    rec.ondataavailable = e => {
        if (rec.state == "inactive") {
            let blob = new Blob(audioChunks,{type:'audio/x-mpeg-3'});
            player.src = URL.createObjectURL(blob);
            player.controls=true;
            player.autoplay=true;
            audioDownload.href = player.src;
            audioDownload.download = 'sound.data';
            audioDownload.innerHTML = 'Download';
            mp3Build();
        }
    }

    //No need to put anything here
  };
于 2018-09-03T17:13:57.760 回答