coneLight = new ConeLight(rayHandler,100,Color.WHITE,200/PPM,0,0,30,30); 在方向度 = 30
coneLight = new ConeLight(rayHandler,100,Color.WHITE,200/PPM,0,0,60,30);
coneLight = new ConeLight(rayHandler,100,Color.WHITE,200/PPM,0,0,130,30);
为什么在所有情况下都会出现相同的结果(方向度数的不同值)?