所以我有一个非常简单的设置:一个等待客户端连接的服务器和一个连接到服务器并发送消息的客户端。服务器随后应再次发回相同的消息。但是当我尝试使用client.SendAsync(sendArgs)发送消息时,它实际上并没有在 sendArgs 对象上调用 Completed 事件,即使我可以看到我的 Server-Socket 已经接收到所有字节。那么为什么我的Client-Socket中的sendArgs.Completed没有被提升,而是在我的Server-Socket类中的receiveArgs.Completed呢?
使用的命名空间:System、System.Net、System.Net、System.Text
到目前为止,这是我的代码:
客户
public class SocketClient
{
public IPEndPoint Endpoint { get; }
private Socket client;
public SocketClient(IPAddress address, int port)
{
Endpoint = new IPEndPoint(address, port);
client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
}
public void ConnectToServer(IPAddress serverAddress, int serverPort)
{
client.Bind(Endpoint);
try
{
client.Connect(serverAddress, serverPort);
}
catch (SocketException)
{
return;
}
}
public void SendMessage(string message)
{
SocketAsyncEventArgs sendArgs = new SocketAsyncEventArgs();
byte[] buffer = Encoding.ASCII.GetBytes(message);
sendArgs.SetBuffer(buffer, 0, buffer.Length);
sendArgs.Completed += SendArgs_Completed;
client.SendAsync(sendArgs);
}
private void SendArgs_Completed(object sender, SocketAsyncEventArgs e)
{
SocketAsyncEventArgs receiveArgs = new SocketAsyncEventArgs();
byte[] buffer = new byte[1024];
receiveArgs.SetBuffer(buffer, 0, buffer.Length);
receiveArgs.Completed += ReceiveArgs_Completed;
client.ReceiveAsync(receiveArgs);
}
private void ReceiveArgs_Completed(object sender, SocketAsyncEventArgs e)
{
string message = Encoding.ASCII.GetString(e.Buffer);
Console.WriteLine(message);
}
}
服务器
public class SocketServer
{
public IPEndPoint Endpoint { get; }
private Socket server;
public SocketServer(IPAddress address, int port)
{
Endpoint = new IPEndPoint(address, port);
server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
}
public void Start()
{
server.Bind(Endpoint);
server.Listen(10);
SocketAsyncEventArgs acceptArgs = new SocketAsyncEventArgs();
acceptArgs.Completed += AcceptArgs_Completed;
server.AcceptAsync(acceptArgs);
}
private void AcceptArgs_Completed(object sender, SocketAsyncEventArgs e)
{
Socket connectionSocket = e.AcceptSocket;
SocketAsyncEventArgs receiveArgs = new SocketAsyncEventArgs();
byte[] buffer = new byte[1024];
receiveArgs.SetBuffer(buffer, 0, buffer.Length);
receiveArgs.Completed += ReceiveArgs_Completed;
connectionSocket.ReceiveAsync(receiveArgs);
e.AcceptSocket = null;
server.AcceptAsync(e);
}
private void ReceiveArgs_Completed(object sender, SocketAsyncEventArgs e)
{
Socket connectionSocket = (Socket)sender;
SocketAsyncEventArgs sendArgs = new SocketAsyncEventArgs();
sendArgs.SetBuffer(e.Buffer, 0, e.Buffer.Length);
connectionSocket.SendAsync(sendArgs);
connectionSocket.ReceiveAsync(e);
}
}