我没有想到这一点,但这段代码正在将游戏模型发送给所有客户端。我需要使用此控制器操作中的 GameID,并且只针对观看该游戏的客户端。我怎么做?
发布控制器动作
public UpdateGameResponse UpdateGame(int gameId)
{
...
var model = Game.Create(XDocument.Load(httpRequest.Files[0].InputStream)).Parse();
GlobalHost.ConnectionManager.GetHubContext<GameCastHub>().Clients.All.receiveUpdates(Newtonsoft.Json.JsonConvert.SerializeObject(model));
}
中心
[HubName("gamecastHub")]
public class GameCastHub : Hub
{
}
客户
var connected = false;
var gamecastHub = $.connection.gamecastHub;
if (gamecastHub) {
gamecastHub.client.receiveUpdates = function (updates) {
console.log('New updates received');
processUpdates(updates);
};
connectLiveUpdates();
$.connection.hub.connectionSlow(function () {
console.log('Live updates connection running slow');
});
$.connection.hub.disconnected(function () {
connected = false;
console.log('Live updates disconnected');
setTimeout(connectLiveUpdates, 10000);
});
$.connection.hub.reconnecting(function () {
console.log('Live updates reconnecting...');
});
$.connection.hub.reconnected(function () {
connected = false;
console.log('Live updates reconnected');
});
}