我制作了一个在 Firefox 中运行良好的Snap-to-Component 指令,不幸的是,它与 DOM 紧密耦合,而这实际上不是“de Angular wey”。我该如何解耦?我已经研究了 Renderer2,它将被 Ivy 逐步淘汰,但似乎无法让它工作......
我的指令放在父节点上并与子节点交互。它应该可以工作,以便在主机父视图框容器内的 (mouseup) 上,它获取所有子组件空间/位置的中心,计算它们的 x 中线,并滚动到 x 中线最接近的组件父/视图框中线。任何见解都值得赞赏,特别是如果它们与 Angular 中的 DOM 解耦有关!感谢你们。
windowsnap.directive.ts:
import {Directive,Input, HostListener, ElementRef} from '@angular/core';
@Directive({
selector: '[windowsnap]'
})
export class WindowSnapDirective {
scrollhistory = [];
parent = this.el.nativeElement;
constructor(private el: ElementRef) { }
closest(num, arr) {
let curr = arr[0];
arr.forEach( (val)=>{
if (Math.abs(num - val) < Math.abs(num - curr)){
curr = val
}
});
return curr;
}
@HostListener('mouseup') onMouseUp(){
this.scrollhistory.unshift(this.parent.scrollLeft);
// this is to prevent unnecesary scrolls to the same component
if(this.parent.scrollLeft === this.scrollhistory[1]){return}
// logging x-scroll history into an array
console.log(this.scrollhistory)
// child element declarations
let child1El = this.parent.querySelector('child1');
let child2El = this.parent.querySelector('child2');
let child3El = this.parent.querySelector('child3');
// child1 boundaries
let child1leftBoundary:number = child1El.offsetLeft;
let child1middleBoundary: number = child1El.offsetWidth*0.5 + child1leftBoundary ;
let child1rightBoundary: number = child1El.offsetWidth + child1leftBoundary ;
console.log('child1 Left: ' + child1leftBoundary +', child1 Middle: ' + child1middleBoundary + ', child1 Right: ' + child1rightBoundary)
// child2 boundaries
let child2leftBoundary:number = child2El.offsetLeft;
let child2middleBoundary: number = child2El.offsetWidth*0.5 + child2leftBoundary ;
let child2rightBoundary: number = child2El.offsetWidth + child2leftBoundary ;
console.log('child2 Left: ' + child2leftBoundary + ', child2 Middle: ' + child2middleBoundary + ', child2 Right: ' + child2rightBoundary)
// child3 boundaries
let child3leftBoundary:number = child3El.offsetLeft;
let child3middleBoundary: number = child3El.offsetWidth*0.5 + child3leftBoundary ;
let child3rightBoundary: number = child3El.offsetWidth + child3leftBoundary ;
console.log('child3 Left: ' + child3leftBoundary + ', child3 Middle: ' + child3middleBoundary + ', child3 Right: ' + child3rightBoundary)
// x view boundaries
let viewBoxL = ( this.parent.scrollLeft)
let viewBoxC = ( this.parent.scrollLeft + (this.parent.offsetWidth*0.5))
let viewBoxR = ( this.parent.scrollLeft + (this.parent.offsetWidth))
console.log(viewBoxL);
console.log( this.parent.scrollLeft + (this.parent.offsetWidth*0.5));
console.log( this.parent.scrollLeft + (this.parent.offsetWidth));
//positioning calculations
let a = (viewBoxC-child1middleBoundary)
console.log('a:' + a)
let b = (viewBoxC-child2middleBoundary)
console.log('b:' + b)
let c = (viewBoxC-child3middleBoundary)
console.log('c:' + c)
// make list of children mid points and get closest number to zero
let closestChildMid = this.closest(0, [a, b, c])
console.log("closest: " + closestChildMid)
//if a highest number scroll to childa
if(closestChildMid === a){
child1El.scrollIntoView({behavior: "smooth", block: "center"});
}
//if b highest number scroll to childb
if(closestChildMid === b){
child2El.scrollIntoView({behavior: "smooth", block: "center"});
}
//if c highest number scroll to childc
if(closestChildMid === c){
child3El.scrollIntoView({behavior: "smooth", block: "center"});
}
}
}
谢谢!