I'm writing a cross-platform app, so thought I'd do the UI in XAML with C++/CX resp. Cocoa, and the core in standard C++. However, I'm having problems accessing documents.
I present a FolderPicker
and take the path and stick it in a directory_iterator
, but the directory iterator doesn't find any files, and if I call exists()
on the path, it says false
.
I've googled high and low, but everything on the net tells me that I should just have access to the files once I have the StorageFolder, and nothing refers to Standard C++17 APIs.
What do I have to do to give the standard library access to the files?
I bring up the file picker using:
FolderPicker ^picker = ref new FolderPicker;
picker->FileTypeFilter->Append( "*" );
IAsyncOperation<StorageFolder ^> ^storageFolderOp = picker->PickSingleFolderAsync();
auto asyncTask = concurrency::create_task(storageFolderOp);
asyncTask.then([this](StorageFolder ^storageFolder)
{
cout << "Picked directory: " << StdStringFromString(storageFolder->Path) << endl;
commandsPathField->Text = storageFolder->Path;
});
Code that takes this string (as a std::string
) and tries to list files in that directory:
path commandsFolderPath(inFolderPath);
if (exists(commandsFolderPath))
{
directory_iterator directoryIterator(commandsFolderPath);
for ( ; directoryIterator != directory_iterator(); ++directoryIterator )
{
const directory_entry& currFile = *directoryIterator;
if (currFile.path().filename().string().compare("data") == 0 || currFile.path().filename().string().find(".") == 0)
{
continue;
}
load_one_command_folder(currFile.path().string());
}
}
else
{
cout << "No directory " << commandsFolderPath.string() << endl;
}
And my manifest:
<Package
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
IgnorableNamespaces="uap mp rescap">
<Identity
Name="69b58249-31af-4bb3-95f4-fd339268a557"
Publisher="CN=Uli"
Version="1.0.0.0" />
<mp:PhoneIdentity PhoneProductId="69b58249-31af-4bb3-95f4-fd339268a557" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
<Properties>
<DisplayName>VanguardBotGUI</DisplayName>
<PublisherDisplayName>Uli Kusterer</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate" />
</Resources>
<Applications>
<Application Id="App"
Executable="$targetnametoken$.exe"
EntryPoint="vanguardbot_win.App">
<uap:VisualElements
DisplayName="vanguardbot_win"
Square150x150Logo="Assets\Square150x150Logo.png"
Square44x44Logo="Assets\Square44x44Logo.png"
Description="vanguardbot_win"
BackgroundColor="transparent">
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png"/>
<uap:SplashScreen Image="Assets\SplashScreen.png" />
</uap:VisualElements>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
<Capability Name="internetClientServer" />
<rescap:Capability Name="appDiagnostics" />
</Capabilities>
</Package>
The full code is at https://github.com/uliwitness/vanguardbot in case you want to run it and step through (just make up username/password for the UI, the failure is before that point). Relevant files are windows/MainPage.xaml.cpp
(vanguardbot_win::MainPage::FolderPicker_Click
), common/vanguardbot.cpp
(vanguardbot::connect
) and vanguardbot/windows/Package.appxmanifest
. The solution is vanguardbot_win.sln
at the top level.