float r = texture(iChannel3, view1).r;
float g = texture(iChannel3, view2).g;
float b = texture(iChannel3, view3).b;
fragColor = vec4(r, g, b, 1.);
如何在核心图像内核语言中转换此着色器语法?
float r = texture(iChannel3, view1).r;
float g = texture(iChannel3, view2).g;
float b = texture(iChannel3, view3).b;
fragColor = vec4(r, g, b, 1.);
如何在核心图像内核语言中转换此着色器语法?