我将我的 prog 减少到最低限度只是为了显示 pb:cmake 没有抱怨,也没有 make(运行 Linux / libglew 1.5 / cmake 2.8.2)。程序段错误,我不知道为什么/我现在应该采取哪些步骤来解决 pb.
render.cpp 的来源:
#include <GL/glew.h>
#include <GL/glut.h>
#include <GL/glext.h>
#ifndef WIN32
#include <GL/glx.h>
#endif
#include <iostream>
#include <assert.h>
using namespace std;
int main()
{
cout << "Before init" << endl;
GLenum err = glewInit();
cout << "After init" << endl;
if (err != GLEW_OK)
cout << "Initialization error" << endl;
else{
cout << "Successful init" << endl;
assert(glCreateShader);
GLuint f = glCreateShader(GL_FRAGMENT_SHADER);
}
}
CMakeList 的内容是:
cmake_minimum_required (VERSION 2.6)
project (render)
IF(CMAKE_COMPILER_IS_GNUCC)
SET(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS} -Wall -std=c++0x")
ENDIF(CMAKE_COMPILER_IS_GNUCC)
# Some directory shortcuts
SET(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/conf)
INCLUDE(FindOpenGL REQUIRED)
INCLUDE(FindGLEW REQUIRED)
INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR})
INCLUDE_DIRECTORIES(${GLEW_INCLUDE_DIR})
message(${OPENGL_LIBRARIES})
message(${GLEW_INCLUDE_DIR})
message(${GLEW_LIBRARIES})
add_executable(render render.cpp)
target_link_libraries(render ${GLEW_LIBRARIES} ${OPENGL_LIBRARIES})
如前所述,它在调用glewInit()时进行编译和段错误。我现在不知道要搜索什么..任何帮助都会很棒,
谢谢