我遇到了内存泄漏。根据 Profiler(带有分配),它发生在 CIContext 的 createCGImage 函数中。我一直在stackoverflow上寻找并找到类似的问题,但我还没有找到解决方案。我试图将它包装在一个自动释放池中,但我仍然有内存泄漏。
如何从 CIContext 创建 CGImage 而不会在 swift4 中泄漏内存?
func session(_ session: ARSession, didUpdate frame: ARFrame) {
// Only run when currentFrame is finished
guard self.currentPixelBuffer == nil else { return } // , case .normal = frame.camera.trackingState
self.currentPixelBuffer = frame.capturedImage
guard let currentPixelBuffer = self.currentPixelBuffer else {return }
let ciImage = CIImage(cvPixelBuffer: currentPixelBuffer).oriented(CGImagePropertyOrientation.init(UIDevice.current.orientation))
let cgImage: CGImage? = self.context?.createCGImage(ciImage, from: ciImage.extent)
// var cgImage: CGImage?
// autoreleasepool { [weak self] () -> () in
// cgImage = self?.context?.createCGImage(ciImage, from: ciImage.extent)
// }
guard let unwrappedCgImage = cgImage else { return }
let uiImage = UIImage.init(cgImage: unwrappedCgImage)
let visionImage = VisionImage(image: uiImage)
self.backgroundQueue.async {
self.textDetector?.detect(in: visionImage, completion: { [weak self] (features, error) in
...
Ps 这是我的上下文声明:
var context: CIContext? = CIContext.init(options: nil)