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该项目使用 ASDK(纹理)。有一个主节点,它有一个子节点,在某些情况下需要显示子节点的外边界,在这个项目中是通过添加一个边界节点来完成的UIGraphicsGetCurrentContext,并且任务是边界线宽相同在所有设备上,无论UIScreen.main.scale. 我做了一个测试代码,一切正常,除了下部和上部线的宽度小于侧线(显示正确)。请告诉如何解决?我无法传播整个屏幕的屏幕截图,但我上传了部分以便我可以显示问题所在。您可以在底线看到绿色,这不应该是。

在此处输入图像描述

private func enableEditingMode() {
        let solidBorderStyle = BorderStyle.solid
        let border = ASBorderNode(shapeType: self.shapeType, borderType: solidBorderStyle)
        border.frame = ASBorderNode.calculateFrame(self.shapeType, borderType: solidBorderStyle, superView: frame)
        supernode?.insertSubnode(border, at: 0)
    }

enum BorderStyle {
    case dashed
    case solid
    case solidLight

    var lineWidth: CGFloat {
        switch self {
        case .dashed:
            return 1
        case .solid:
            return 6 / UIScreen.main.scale
        case .solidLight:
            return 2
        }
    }

}

class ASBorderNode: ASDisplayNode {

    private (set) var shapeType: TemplateLayoutElement.Shape?
    private (set) var borderType: BorderStyle


    init(shapeType:TemplateLayoutElement.Shape?, borderType:BorderStyle = .dashed) {
        self.borderType = borderType
        self.shapeType = shapeType
        super.init()
        self.isOpaque = false
    }

    class func calculateFrame(_ shapeType: TemplateLayoutElement.Shape?, borderType: BorderStyle, superView frame: CGRect) -> CGRect {
        switch borderType {
        case .solid:
            let lineWidth = borderType.lineWidth //* UIScreen.main.scale
            let widthHeightValue = lineWidth * 2
            return CGRect(x: -lineWidth + frame.origin.x, y: -lineWidth + frame.origin.y, width: frame.width + widthHeightValue, height: frame.height + widthHeightValue)
        default:
            assertionFailure("Implement for specific style")
            return .zero
        }
    }

    override class func draw(_ bounds: CGRect, withParameters parameters: Any?, isCancelled isCancelledBlock: () -> Bool, isRasterizing: Bool) {
        if let context = UIGraphicsGetCurrentContext(),
            let parameters = parameters as? ASBorderNode {

            switch parameters.borderType {
            case .dashed:
                break
            case .solid:
                context.setStrokeColor(UIColor.black.withAlphaComponent(0.5).cgColor)
                context.setFillColor(UIColor.clear.cgColor)
                context.setLineWidth(parameters.borderType.lineWidth)
            case .solidLight:
                break
            }

            switch parameters.shapeType {
            case .circle?:
                break
            default:
                switch parameters.borderType {
                case .solid:
                    debugPrint("Bounds", bounds)
                    let frame = bounds.insetBy(dx: parameters.borderType.lineWidth / UIScreen.main.scale, dy: parameters.borderType.lineWidth / UIScreen.main.scale)
                    debugPrint("insetBy", frame)
                    context.addRect(frame)
                default:
                    break
                }
            }

            context.strokePath()
        }
    }

    override func drawParameters(forAsyncLayer layer: _ASDisplayLayer) -> NSObjectProtocol? {
        return self
    }

}

更新 1:另一个例子 在此处输入图像描述

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1 回答 1

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我相信你看到的是一个中风神器。我知道如何避免它们的唯一方法是构建一条与您想要的笔触形状和使用的形状相对应的路径fill(因此您将填充的对象层叠在一起,而不仅仅是抚摸基本路径)。

于 2018-06-26T23:58:46.960 回答