我查看了录制语音程序并在 AudioRecord::processAudioBuffer() 中被阻止,这是代码
nsecs_t AudioRecord::processAudioBuffer() { ... status_t err = gainBuffer(&audioBuffer, 请求, NULL, &nonContig); ... } status_t AudioRecord::obtainBuffer(Buffer* audioBuffer, const struct timespec *requested, 结构 timespec *elapsed, size_t *nonContig) { ... status = proxy->obtainBuffer(&buffer, 请求, elapsed); ... audioBuffer->raw = buffer.mRaw; ... } __attribute__((no_sanitize("integer"))) status_t ClientProxy::obtainBuffer(Buffer* buffer, const struct timespec *requested, 结构时间规格*经过){ ... 缓冲区->mRaw = part1 > 0 ? &((char *) mBuffers)[(mIsOut ? 后: 前) * mFrameSize]: NULL; ... }
我试图找出 ClientProxy.mBuffers 数据的填充位置以及 audioflinger 如何将解码后的语音数据传递给 ClientProxy.mBuffers,但我迷失在 audioclient 代码中。
有人可以带我出去吗?谢谢!