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我开发了一个简单的控制台应用程序来使用 xinput 轮询 Xbox 控制器。我想使用从其中一个拇指杆获得的值来移动鼠标。我可以从摇杆获取 x 和 y 值,但是当我将这些值用于 SendInput()(使用 User32.dll)时,鼠标不会移动,返回值为 0。

根据微软的说法,“如果函数返回零,则输入已被另一个线程阻塞。”

如何找到阻塞它的另一个线程?它只是一个由 Visual Studio 启动的简单控制台应用程序 (exe),它将 x 和 y 值打印到屏幕上并尝试移动鼠标。

long x = controller.x;  // values from the controller
long y = controller.y;  // these are checked and do contain numbers

INPUT mouseMoveInput =  new INPUT();
mouseMoveInput.type = 0; // mouse
mouseMoveInput.mi.dx = x;
mouseMoveInput.mi.dy = y;
mouseMoveInput.mi.mouseData = 0;
mouseMoveInput.mi.dwFlags = MOUSEEVENTF_MOVE;

var result = SendInput(1, ref mouseMoveInput, Marshal.SizeOf(new INPUT());
// result always returns 0

我错过了什么吗?这应该工作吗?

以下是声明:

    [StructLayout(LayoutKind.Explicit)]
    public struct MOUSEINPUT
    {
        [FieldOffset(0)]
        public long X;

        [FieldOffset(8)]
        public long Y;

        [FieldOffset(16)]
        public uint MouseData;

        [FieldOffset(20)]
        public uint Flags;

        [FieldOffset(24)]
        public uint Time;

        [FieldOffset(28)]
        public IntPtr ExtraInfo;
    }

    [StructLayout(LayoutKind.Sequential)]
    internal struct KEYBOARDINPUT
    {
        public ushort Vk;
        public ushort Scan;
        public uint Flags;
        public uint Time;
        public IntPtr ExtraInfo;
    }

    [StructLayout(LayoutKind.Sequential)]
    internal struct HARDWAREINPUT
    {
        public uint Msg;
        public ushort ParamL;
        public ushort ParamH;
    }


    [StructLayout(LayoutKind.Explicit)]
    public struct INPUT
    {
        [FieldOffset(0)]
        public uint type;

        [FieldOffset(4)]
        public MOUSEINPUT mi;

        [FieldOffset(4)]
        public KEYBOARDINPUT ki;

        [FieldOffset(4)]
        public HARDWAREINPUT hi;
    }

更新: usingmouse-event确实有效,但不推荐使用此功能。既然它有效,那么使用它是否有问题?

我对结构大小有些奇怪:

tagINPUT 的大小:40
mouseMoveInput 的大小:40
MOUSEINPUT 的大小:32
uint 的大小:4

但是如果tagINPUT包含,MOUSEINPUT那么uint它的大小不应该是 36 吗?

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1 回答 1

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的第二个参数SendInput应该是指向数组的指针,而不是 ref 参数,尤其不是直接指向结构的 ref。

我还将仅对实际需要它的结构使用显式布局,而让其余部分按顺序排列。这更容易。

这段代码对我有用:

const int INPUT_MOUSE = 0;
const int MOUSEEVENTF_MOVE = 0x0001;

[DllImport("user32.dll", SetLastError = true)]
private static extern uint SendInput(uint numberOfInputs, [MarshalAs(UnmanagedType.LPArray)] INPUT[] inputs, int sizeOfInputStructure);

void Main()
{
    INPUT mouseMoveInput = new INPUT();
    mouseMoveInput.type = INPUT_MOUSE;
    mouseMoveInput.mi.dx = 10;
    mouseMoveInput.mi.dy = 10;
    mouseMoveInput.mi.mouseData = 0;
    mouseMoveInput.mi.dwFlags = MOUSEEVENTF_MOVE;

    var result = SendInput(1, new INPUT[] { mouseMoveInput}, Marshal.SizeOf(mouseMoveInput));
    if(result == 0) {
        throw new Win32Exception();
    }
}

[StructLayout(LayoutKind.Sequential)]
public struct MOUSEINPUT
{
    public int dx;
    public int dy;
    public uint mouseData;
    public uint dwFlags;
    public uint time;
    public IntPtr dwExtraInfo;
}

[StructLayout(LayoutKind.Sequential)]
public struct KEYBDINPUT
{
    public ushort wVk;
    public ushort wScan;
    public uint dwFlags;
    public uint time;
    public IntPtr dwExtraInfo;
}

[StructLayout(LayoutKind.Sequential)]
public struct HARDWAREINPUT
{
    public uint Msg;
    public ushort ParamL;
    public ushort ParamH;
}


[StructLayout(LayoutKind.Explicit)]
public struct INPUT
{
    [FieldOffset(0)]
    public uint type;
    [FieldOffset(4)]
    public MOUSEINPUT mi;
    [FieldOffset(4)]
    public KEYBDINPUT ki;
    [FieldOffset(4)]
    public HARDWAREINPUT hi;
}
于 2018-06-05T15:39:33.463 回答