I am trying to implement a simple protocol with boost::msm. As packets arrive they are processed and dispatched to the State Machine (SM) to be handled accordingly.
My pkt class (i.e. Pkt1) requires a handle to the fsm that would allow it to call fsm->process_event(...)
(and of course i would add #include "myfsm.h"
to the top of the pkt1.h).
So far so good. But what if my state machine (say State1) requires to react to that packet by sending a packet itself? Now I would include the "pkt1.h" header to the top of the "state1.h" so i could create an instance of the Pkt1 and call its send() function.
Well as you might guess this final inclusion leads to a "circular dependency"
The sample code (with the error) can be found : https://wandbox.org/permlink/IlFsUQyLPLrLl2RW (its my first time using wandbox, hope everything is OK)
Note) In the "state1.h" file remove the #include "pkt1.h"
& on_entry(..)... Pkt1 pkt; pkt.send();
to make it compilable.
Questions:
1) How should I resolve this circular dependency?
2) I think the way forward would be to add an implementation file (.cpp) for my Pkt1 class and transfer the #include "myfsm.h"
to this file, thus breaking the circular dependency. But how can I forward declare the MyFsm
in the header file?
3) I am new to boost::msm/CRTP and the code is confusing to me. How can State1 get access to MyFsm
while I have not included the corresponding header to state1.h?? (maybe because MyFsm
derives from the functor front/back end which its header is included and allows virtual functions to call the corresponding MyFsm functions!!??)
Many thanks for your time and help in advance.
Code Included:
events.h
#ifndef EVENTS #define EVENTS // ----- Events struct Event1 {}; struct Event2 {}; #endif // EVENTS
main.cpp
#include <iostream> #include "events.h" #include "myfsm.h" #include "pkt1.h" int main() { MyFsm fsm; fsm.start(); //fsm.process_event(Event1()); Pkt1 rcvdPkt; rcvdPkt.dispatch(&fsm); return 0; }
myfsm.h
//MyFsm.h #ifndef MYFSM #define MYFSM #include <iostream> #include <boost/msm/back/state_machine.hpp> #include <boost/msm/front/state_machine_def.hpp> #include <boost/msm/front/functor_row.hpp> #include "state1.h" #include "state2.h" #include "events.h" namespace msm = boost::msm; namespace msmf = boost::msm::front; namespace mpl = boost::mpl; struct MyFsm_ : msmf::state_machine_def<MyFsm_> { struct State1_ : State1 {}; // use public inheritance struct State2_ : State2 {}; // use public inheritance // Set initial state typedef State1_ initial_state; // Transition table struct transition_table:mpl::vector< msmf::Row < State1_, Event1, State2_, msmf::none, msmf::none > >{}; }; // Pick a back-end typedef msm::back::state_machine<MyFsm_> MyFsm; #endif // MYFSM
pkt1.h
#ifndef PKT1 #define PKT1 #include "myfsm.h" #include "events.h" class Pkt1 { public: Pkt1() {} void dispatch(MyFsm *fsm){ fsm->process_event(Event1()); } void send(){std::cout<<"pkt1 sent out ..."<<std::endl;} }; #endif // PKT1
state1.h
//State1.h #ifndef STATE1 #define STATE1 #include <iostream> #include <boost/msm/back/state_machine.hpp> #include <boost/msm/front/state_machine_def.hpp> #include <boost/msm/front/functor_row.hpp> #include "pkt1.h" //comment this line to resolve the compliation error namespace msm = boost::msm; namespace msmf = boost::msm::front; namespace mpl = boost::mpl; struct State1:msmf::state<> { // Entry action template <class Event,class Fsm> void on_entry(Event const&, Fsm& ) const { std::cout << "State1::on_entry()" << std::endl; Pkt1 pkt; pkt.send();//comment this line to resolve the compliation error } // Exit action template <class Event,class Fsm> void on_exit(Event const&, Fsm&) const { std::cout << "State1::on_exit()" << std::endl; } }; #endif // STATE1
state2.h
//State2.h #ifndef STATE2 #define STATE2 #include <iostream> #include <boost/msm/back/state_machine.hpp> #include <boost/msm/front/state_machine_def.hpp> #include <boost/msm/front/functor_row.hpp> namespace msm = boost::msm; namespace msmf = boost::msm::front; namespace mpl = boost::mpl; struct State2:msmf::state<> { // Entry action template <class Event,class Fsm> void on_entry(Event const&, Fsm&) const { std::cout << "State2::on_entry()" << std::endl; } // Exit action template <class Event,class Fsm> void on_exit(Event const&, Fsm&) const { std::cout << "State2::on_exit()" << std::endl; } }; #endif // STATE2