5

在这两个资源之后:

我用boost. 如果点坐标是积分的,它工作正常(我生成了几个随机测试,我没有观察到错误)。但是,如果这些点不是积分的,我会发现许多不正确的三角剖分缺少边缘或错误的边缘。

例如,这个图像是用四舍五入的值构建的并且是正确的(见下面的代码)

在此处输入图像描述

但是这个图像是用原始值构建的并且是不正确的(见下面的代码)

在此处输入图像描述

此代码重现了这两个示例(没有显示)。

#include <boost/polygon/voronoi.hpp>
using boost::polygon::voronoi_builder;
using boost::polygon::voronoi_diagram;

struct Point
{
  double a;
  double b;
  Point(double x, double y) : a(x), b(y) {}
};

namespace boost
{
  namespace polygon
  {
    template <>
    struct geometry_concept<Point>
    {
      typedef point_concept type;
    };

    template <>
    struct point_traits<Point>
    {
      typedef double coordinate_type;

      static inline coordinate_type get(const Point& point, orientation_2d orient)
      {
        return (orient == HORIZONTAL) ? point.a : point.b;
      }
    };
  }  // polygon
}  // boost

int main()
{ 

 std::vector<double> xx = {8.45619987, 9.96573889, 0.26574428, 7.63918524, 8.15187618, 0.09100718};
 std::vector<double> yy = {9.2452883, 7.0843455, 0.4811701, 3.1193826, 5.1336435, 5.5368374};

 // std::vector<double> xx = {8, 10, 0, 8, 8, 0};
 // std::vector<double> yy = {9, 7, 0, 3, 5, 6};

  std::vector<Point> points;

  for (int i = 0 ; i < xx.size() ; i++)
  {
    points.push_back(Point(xx[i], yy[i]));
  }

  // Construction of the Voronoi Diagram.
  voronoi_diagram<double> vd;
  construct_voronoi(points.begin(), points.end(), &vd);

  for (const auto& vertex: vd.vertices())
  {
    std::vector<Point> triangle;
    auto edge = vertex.incident_edge();
    do
    {
      auto cell = edge->cell();
      assert(cell->contains_point());

      triangle.push_back(points[cell->source_index()]);
      if (triangle.size() == 3)
      {   
        // process output triangles
        std::cout << "Got triangle: (" << triangle[0].a << " " << triangle[0].b << ") (" << triangle[1].a << " " << triangle[1].b << ") (" << triangle[2].a << " " << triangle[2].b << ")" << std::endl;
        triangle.erase(triangle.begin() + 1);
      }

      edge = edge->rot_next();
    } while (edge != vertex.incident_edge());
  }

  return 0;
}
4

3 回答 3

6

如果点坐标不是十进制的,它工作正常

在玩弄了你的样本之后,我突然意识到你的意思不是“当坐标不是十进制时”。你的意思是“整体”。巨大差距。

文档:点概念

坐标类型应为整数

并非所有算法都支持浮点坐标类型,目前一般不适合与库一起使用。

于 2018-06-03T15:32:46.990 回答
1

我已经看了很多你的输入数据。我只能从中“想象”出两个有效的多边形:

  1. 响铃 { {0,0}, {8, 3}, {10, 7}, {8, 9}, {0, 6}, }
  2. 环 { {0,0}, {8, 3}, {8, 5}, {10, 7}, {8, 9}, {0, 6}, }

让我们在代码中定义它们:

Ring const inputs[] = {
            Ring { {0,0}, {8, 3}, {10, 7}, {8, 9}, {0, 6}, }, // {0, 0},
            Ring { {0,0}, {8, 3}, {8, 5}, {10, 7}, {8, 9}, {0, 6}, } // {0, 0},
        };

注释掉的关闭点是为了以防您有一个需要关闭多边形的多边形模型。

在这种情况下,我选择了 Boost Geometries 多边形模型,并将其参数化为不闭合:

static constexpr bool closed_polygons = false;
using bgPoly  = bgm::polygon<Point, false, closed_polygons>;
using bgMulti = bgm::multi_polygon<bgPoly>;
using Ring    = bgPoly::ring_type;

让我们做测试

  1. 为了创建不使用整数的测试用例,让我们通过将多边形从 (0,0) 移动到 (1,1) 并将每个维度缩放 π 来转换多边形。

  2. 让我们还检查输入的有效性(并可选择尝试纠正错误):

    template <typename G> void validate(std::string name, G& geom) {
        std::cout << name << ": " << bg::wkt(geom) << "\n";
    
        std::string reason;
        if (!bg::is_valid(geom, reason)) {
            std::cout << name << ": " << reason << "\n";
    
            bg::correct(geom);
    
            std::cout << bg::wkt(geom) << "\n";
            if (!bg::is_valid(geom, reason)) {
                std::cout << name << " corrected: " << reason << "\n";
            }
        }
    }
    
  3. 最后,让我们保存一些输入和三角剖分的 SVG 可视化

演示程序

Live On Coliru

#include <boost/polygon/voronoi.hpp>
#include <cassert>
#include <iostream>
using boost::polygon::voronoi_builder;
using boost::polygon::voronoi_diagram;

struct Point
{
    double a;
    double b;
    Point(double x = 0, double y = 0) : a(x), b(y) {}
};

namespace boost { namespace polygon {
    template <> struct geometry_concept<Point> { typedef point_concept type; };

    template <> struct point_traits<Point> {
        typedef double coordinate_type;

        static inline coordinate_type get(const Point& point, orientation_2d orient) {
            return (orient == HORIZONTAL) ? point.a : point.b;
        }
    };
} }

#include <boost/geometry.hpp>
#include <boost/geometry/geometries/point_xy.hpp>
#include <boost/geometry/algorithms/convex_hull.hpp>
#include <boost/geometry/algorithms/transform.hpp>
#include <boost/geometry/strategies/transform.hpp>
#include <boost/geometry/geometries/polygon.hpp>
#include <boost/geometry/geometries/multi_polygon.hpp>
#include <boost/geometry/geometries/register/point.hpp>
#include <boost/geometry/io/io.hpp>
#include <fstream>

namespace bg  = boost::geometry;
namespace bgm = bg::model;
namespace bgs = bg::strategy;

BOOST_GEOMETRY_REGISTER_POINT_2D(Point, double, bg::cs::cartesian, a, b)

static constexpr bool closed_polygons = false;
using bgPoly  = bgm::polygon<Point, false, closed_polygons>;
using bgMulti = bgm::multi_polygon<bgPoly>;
using Ring    = bgPoly::ring_type;

template <typename G> void validate(std::string name, G& geom) {
    std::cout << name << ": " << bg::wkt(geom) << "\n";

    std::string reason;
    if (!bg::is_valid(geom, reason)) {
        std::cout << name << ": " << reason << "\n";

        bg::correct(geom);

        std::cout << bg::wkt(geom) << "\n";
        if (!bg::is_valid(geom, reason)) {
            std::cout << name << " corrected: " << reason << "\n";
        }
    }
}

int main()
{
    int count = 0;

    Ring const inputs[] = {
                Ring { {0,0}, {8, 3}, {10, 7}, {8, 9}, {0, 6}, }, // {0, 0},
                Ring { {0,0}, {8, 3}, {8, 5}, {10, 7}, {8, 9}, {0, 6}, } // {0, 0},
            };

    bgs::transform::matrix_transformer<double, 2, 2> const transformations[] = {
            { 1,    0,    0, // identity transformation
              0,    1,    0,
              0,    0,    1 },
            { M_PI, 0,    1, // just to get nice non-integral numbers everywhere
              0,    M_PI, 1, // shift to (1,1) and scale everything by π
              0,    0,    1 },
            };

    for (auto transformation : transformations) {
        for (auto input : inputs) {
            validate("Input", input);

            Ring transformed_input;
            bg::transform(input, transformed_input, transformation);

            validate("transformed_input", transformed_input);

            // Construction of the Voronoi Diagram.
            voronoi_diagram<double> vd;
            construct_voronoi(transformed_input.begin(), transformed_input.end(), &vd);

            bgMulti out;
            Ring triangle;

            for (const auto& vertex: vd.vertices()) {
                triangle.clear();
                for(auto edge = vertex.incident_edge(); triangle.empty() || edge != vertex.incident_edge(); edge = edge->rot_next()) {
                    triangle.push_back(transformed_input[edge->cell()->source_index()]);

                    if (triangle.size() == 3) {

#if 0
                        std::cout << " -- found \n";
                        bgPoly t{triangle};
                        validate("Triangle", t);
                        out.push_back(t);
#else
                        out.push_back({ triangle });
#endif

                        triangle.erase(triangle.begin() + 1);
                    }
                }
            }

            std::cout << "Out " << bg::wkt(out) << "\n";
            {
                std::ofstream svg("/tmp/svg" + std::to_string(++count) + ".svg");
                boost::geometry::svg_mapper<Point> mapper(svg, 600, 600);

                mapper.add(out);
                mapper.map(out, R"(fill-opacity:0.5;fill:rgb(153,204,0);stroke:rgb(153,204,0);stroke-dasharray=5,5;stroke-width:2)");

                mapper.add(transformed_input);
                mapper.map(transformed_input, R"(fill-opacity:0.1;fill:rgb(204,153,0);stroke:red;stroke-width:3)");
            }
        } // inputs
    } // transformations
}

输出:

Input: POLYGON((0 0,8 3,10 7,8 9,0 6))
transformed_input: POLYGON((0 0,8 3,10 7,8 9,0 6))
Out MULTIPOLYGON(((0 6,0 0,8 3,0 6)),((8 9,0 6,8 3,8 9)),((10 7,8 9,8 3,10 7)))
Input: POLYGON((0 0,8 3,8 5,10 7,8 9,0 6))
transformed_input: POLYGON((0 0,8 3,8 5,10 7,8 9,0 6))
Out MULTIPOLYGON(((0 6,0 0,8 3,0 6)),((8 5,0 6,8 3,8 5)),((8 9,0 6,8 5,8 9)),((8 9,8 5,10 7,8 9)),((10 7,8 5,8 3,10 7)))
Input: POLYGON((0 0,8 3,10 7,8 9,0 6))
transformed_input: POLYGON((1 1,26.1327 10.4248,32.4159 22.9911,26.1327 29.2743,1 19.8496))
Out MULTIPOLYGON(((1 19.8496,1 1,26.1327 10.4248,1 19.8496)),((26.1327 29.2743,1 19.8496,26.1327 10.4248,26.1327 29.2743)),((32.4159 22.9911,26.1327 29.2743,26.1327 10.4248,32.4159 22.9911)))
Input: POLYGON((0 0,8 3,8 5,10 7,8 9,0 6))
transformed_input: POLYGON((1 1,26.1327 10.4248,26.1327 16.708,32.4159 22.9911,26.1327 29.2743,1 19.8496))
Out MULTIPOLYGON(((1 19.8496,1 1,26.1327 10.4248,1 19.8496)),((26.1327 16.708,1 19.8496,26.1327 10.4248,26.1327 16.708)),((26.1327 29.2743,1 19.8496,26.1327 16.708,26.1327 29.2743)),((26.1327 29.2743,26.1327 16.708,32.4159 22.9911,26.1327 29.2743)),((32.4159 22.9911,26.1327 16.708,26.1327 10.4248,32.4159 22.9911)))

以及相应的 SVG 文件:

在此处输入图像描述

于 2018-06-04T01:26:49.097 回答
0

当点太小时,我也有同样的问题,比如 (0.411, 0.633), (0.142, 0.453) 等。

所以我用 放大了点point.x * 100, point.y * 100,然后 boost::polygon::voronoi 效果很好,也许这是由于浮动精度。

于 2021-06-09T06:16:13.387 回答